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04 May 2026 - Version 3.26.3.1-preview23083445 (23083445) (#586)
Co-authored-by: rocketmodfixadmin <rocketmodfixadmin@users.noreply.github.com>
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redist/redist-client-preview/Assembly-CSharp.xml

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@@ -3654,56 +3654,56 @@
36543654
Is the Ctrl-C or Ctrl-Break signal being handled?
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</summary>
36563656
</member>
3657-
<member name="F:SDG.Unturned.ELoadingTip.MAX">
3657+
<member name="T:SDG.Unturned.DamagePlayerParameters">
36583658
<summary>
3659-
Marker for counting number of tips.
3659+
Payload for the DamageTool.damagePlayer function.
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</summary>
36613661
</member>
3662-
<member name="F:SDG.Unturned.LoadingUI.placeholderCamera">
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<member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor">
36633663
<summary>
3664-
Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
3664+
Should armor worn on matching limb be factored in?
36653665
</summary>
36663666
</member>
3667-
<member name="F:SDG.Unturned.LoadingUI.pingWarning">
3667+
<member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier">
36683668
<summary>
3669-
Shown when game connection ping is significantly higher than server browser ping. At the time of writing
3670-
(2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
3669+
Should game mode config damage multiplier be factored in?
36713670
</summary>
36723671
</member>
3673-
<member name="F:SDG.Unturned.LoadingUI.lastLoading">
3672+
<member name="F:SDG.Unturned.DamagePlayerParameters.trackKill">
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<summary>
3675-
Set to Time.frameCount + 1 while loading.
3676-
In the past used realtime, but that was unreliable if an individual frame took too long.
3674+
If player dies should it count towards quests?
36773675
</summary>
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</member>
3679-
<member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage">
3677+
<member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect">
36803678
<summary>
3681-
Select a loading image while on the startup screen or a level without any images.
3679+
Effect to apply to ragdoll if dead.
36823680
</summary>
36833681
</member>
3684-
<member name="T:SDG.Unturned.DamagePlayerParameters">
3682+
<member name="F:SDG.Unturned.ELoadingTip.MAX">
36853683
<summary>
3686-
Payload for the DamageTool.damagePlayer function.
3684+
Marker for counting number of tips.
36873685
</summary>
36883686
</member>
3689-
<member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor">
3687+
<member name="F:SDG.Unturned.LoadingUI.placeholderCamera">
36903688
<summary>
3691-
Should armor worn on matching limb be factored in?
3689+
Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
36923690
</summary>
36933691
</member>
3694-
<member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier">
3692+
<member name="F:SDG.Unturned.LoadingUI.pingWarning">
36953693
<summary>
3696-
Should game mode config damage multiplier be factored in?
3694+
Shown when game connection ping is significantly higher than server browser ping. At the time of writing
3695+
(2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
36973696
</summary>
36983697
</member>
3699-
<member name="F:SDG.Unturned.DamagePlayerParameters.trackKill">
3698+
<member name="F:SDG.Unturned.LoadingUI.lastLoading">
37003699
<summary>
3701-
If player dies should it count towards quests?
3700+
Set to Time.frameCount + 1 while loading.
3701+
In the past used realtime, but that was unreliable if an individual frame took too long.
37023702
</summary>
37033703
</member>
3704-
<member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect">
3704+
<member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage">
37053705
<summary>
3706-
Effect to apply to ragdoll if dead.
3706+
Select a loading image while on the startup screen or a level without any images.
37073707
</summary>
37083708
</member>
37093709
<member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER">
@@ -4949,6 +4949,11 @@
49494949
If true, skills related to player's skillset/speciality cannot lose levels on death.
49504950
</summary>
49514951
</member>
4952+
<member name="F:SDG.Unturned.PlayersConfigData.Prevent_Level_Skill_Overrides">
4953+
<summary>
4954+
If true, prevent levels from modifying skill starting levels, costs, and max levels.
4955+
</summary>
4956+
</member>
49524957
<member name="F:SDG.Unturned.PlayersConfigData.Allow_Instakill_Headshots">
49534958
<summary>
49544959
Should guns with Instakill Headshots (snipers) bypass armor?
@@ -15075,6 +15080,7 @@
1507515080
<member name="F:SDG.Unturned.LevelAsset.skillRules">
1507615081
<summary>
1507715082
Allows level to override skill max levels.
15083+
Can be turned off with config Prevent_Level_Skill_Overrides true.
1507815084
Null if empty, otherwise matches 1:1 with PlayerSkills._skills.
1507915085
</summary>
1508015086
</member>
@@ -16029,7 +16035,7 @@
1602916035
Auto-registering list of volume manager subclasses for level editor.
1603016036
</summary>
1603116037
</member>
16032-
<member name="M:SDG.Unturned.VolumeManager`2.EnableStaticVolumes">
16038+
<member name="M:SDG.Unturned.VolumeManager`2.InitStaticVolumes">
1603316039
<summary>
1603416040
Called in play mode if level has asserted that volumes do not move.
1603516041
</summary>
@@ -16052,6 +16058,11 @@
1605216058
already works / will be good enough for a quick patch.
1605316059
</summary>
1605416060
</member>
16061+
<member name="F:SDG.Unturned.VolumeManager`2.dynamicVolumes">
16062+
<summary>
16063+
Volumes added AFTER regionalVolumes was initialized.
16064+
</summary>
16065+
</member>
1605516066
<member name="M:SDG.Unturned.WebUtils.ParseThirdPartyUrl(System.String,System.String@,System.Boolean,System.Boolean)">
1605616067
<summary>
1605716068
The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited

redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Client</id>
5-
<version>3.26.3.1-preview23081375</version>
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<version>3.26.3.1-preview23083445</version>
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<description>
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Unturned 3 Client-side redistributables. Standalone and always up-to-date.
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</description>
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{
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"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
3-
"Assembly-CSharp.dll": "896ea57a848355c36af722cf7b7844314d378c14cec16f2514666ffd9b2111c0",
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"Assembly-CSharp.dll": "5316158caa89995c65a9b85c899c4d21b270cd223476ce3751916a854a353de8",
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"SDG.NetPak.Runtime.dll": "7ac3ae26695fb7deb679b3306767e23a3c9e0c3046daeaf6d996fcff4655b45b",
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"SDG.Glazier.Runtime.dll": "74d061456933820f204b111489d3a395b7ddf5256d8e18d503134e8c4ba73a2c",
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"SystemEx.dll": "aab3891657f8e7594bab7b4fe15362191459ae00c0ba97dc804e9b1a04d34f4a",
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"UnityEx.dll": "d8b410ca5b6d65333965bd39ca96a959147cb17fb0b6edaea0d9c9df49e0e950",
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"SDG.NetTransport.dll": "ac76c2b2e0cc1a859644f8ae375f9e5ddba652e66f931da26b755c6f68ee0635",
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"UnturnedDat.dll": "ea720a0e90d7c4dfad3b57307b6722622214a4bfcac253b8373a35cb6f083181",
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"SDG.HostBans.Runtime.dll": "92e615e52fac45fa896b22020d36d3c7d09860f7fd062924ff0bb72197d0406c",
11-
"Assembly-CSharp.xml": "bcae9c92785863b48b3283b0b33877f197f668b701fd527f5fd6d857270b5ffb",
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"Assembly-CSharp.xml": "9a7d552a4826a71b01a0d307a423c970ad8faa3141c38eacff667cc60fa85e71",
1212
"com.rlabrecque.steamworks.net.dll": "458c97b649e8c7e5b856384bb853d23999003d32c218a7203a4381f29c5b9175"
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}
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{
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"GameVersion": "3.26.3.1",
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"BuildId": "23081375",
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"NuGetVersion": "3.26.3.1-preview23081375",
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"FilesHash": "5E36EECA31C05BF26178AB1461FC94DE689E5A29DA587666E93385BAE6EF0EF8",
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"LastUpdated": "2026-05-04T19:53:41.8768109Z"
3+
"BuildId": "23083445",
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"NuGetVersion": "3.26.3.1-preview23083445",
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"FilesHash": "595F3776D0D501D75D8EB037333DBEA46CE58F079E4647811E461B3C8462D1FC",
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"LastUpdated": "2026-05-04T22:17:13.363092Z"
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}
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