|
3654 | 3654 | Is the Ctrl-C or Ctrl-Break signal being handled? |
3655 | 3655 | </summary> |
3656 | 3656 | </member> |
3657 | | - <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
| 3657 | + <member name="T:SDG.Unturned.DamagePlayerParameters"> |
3658 | 3658 | <summary> |
3659 | | - Marker for counting number of tips. |
| 3659 | + Payload for the DamageTool.damagePlayer function. |
3660 | 3660 | </summary> |
3661 | 3661 | </member> |
3662 | | - <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
| 3662 | + <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
3663 | 3663 | <summary> |
3664 | | - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
| 3664 | + Should armor worn on matching limb be factored in? |
3665 | 3665 | </summary> |
3666 | 3666 | </member> |
3667 | | - <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
| 3667 | + <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
3668 | 3668 | <summary> |
3669 | | - Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
3670 | | - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
| 3669 | + Should game mode config damage multiplier be factored in? |
3671 | 3670 | </summary> |
3672 | 3671 | </member> |
3673 | | - <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
| 3672 | + <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
3674 | 3673 | <summary> |
3675 | | - Set to Time.frameCount + 1 while loading. |
3676 | | - In the past used realtime, but that was unreliable if an individual frame took too long. |
| 3674 | + If player dies should it count towards quests? |
3677 | 3675 | </summary> |
3678 | 3676 | </member> |
3679 | | - <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
| 3677 | + <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
3680 | 3678 | <summary> |
3681 | | - Select a loading image while on the startup screen or a level without any images. |
| 3679 | + Effect to apply to ragdoll if dead. |
3682 | 3680 | </summary> |
3683 | 3681 | </member> |
3684 | | - <member name="T:SDG.Unturned.DamagePlayerParameters"> |
| 3682 | + <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
3685 | 3683 | <summary> |
3686 | | - Payload for the DamageTool.damagePlayer function. |
| 3684 | + Marker for counting number of tips. |
3687 | 3685 | </summary> |
3688 | 3686 | </member> |
3689 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
| 3687 | + <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
3690 | 3688 | <summary> |
3691 | | - Should armor worn on matching limb be factored in? |
| 3689 | + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
3692 | 3690 | </summary> |
3693 | 3691 | </member> |
3694 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
| 3692 | + <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
3695 | 3693 | <summary> |
3696 | | - Should game mode config damage multiplier be factored in? |
| 3694 | + Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
| 3695 | + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
3697 | 3696 | </summary> |
3698 | 3697 | </member> |
3699 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
| 3698 | + <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
3700 | 3699 | <summary> |
3701 | | - If player dies should it count towards quests? |
| 3700 | + Set to Time.frameCount + 1 while loading. |
| 3701 | + In the past used realtime, but that was unreliable if an individual frame took too long. |
3702 | 3702 | </summary> |
3703 | 3703 | </member> |
3704 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
| 3704 | + <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
3705 | 3705 | <summary> |
3706 | | - Effect to apply to ragdoll if dead. |
| 3706 | + Select a loading image while on the startup screen or a level without any images. |
3707 | 3707 | </summary> |
3708 | 3708 | </member> |
3709 | 3709 | <member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER"> |
|
4949 | 4949 | If true, skills related to player's skillset/speciality cannot lose levels on death. |
4950 | 4950 | </summary> |
4951 | 4951 | </member> |
| 4952 | + <member name="F:SDG.Unturned.PlayersConfigData.Prevent_Level_Skill_Overrides"> |
| 4953 | + <summary> |
| 4954 | + If true, prevent levels from modifying skill starting levels, costs, and max levels. |
| 4955 | + </summary> |
| 4956 | + </member> |
4952 | 4957 | <member name="F:SDG.Unturned.PlayersConfigData.Allow_Instakill_Headshots"> |
4953 | 4958 | <summary> |
4954 | 4959 | Should guns with Instakill Headshots (snipers) bypass armor? |
|
15075 | 15080 | <member name="F:SDG.Unturned.LevelAsset.skillRules"> |
15076 | 15081 | <summary> |
15077 | 15082 | Allows level to override skill max levels. |
| 15083 | + Can be turned off with config Prevent_Level_Skill_Overrides true. |
15078 | 15084 | Null if empty, otherwise matches 1:1 with PlayerSkills._skills. |
15079 | 15085 | </summary> |
15080 | 15086 | </member> |
|
16029 | 16035 | Auto-registering list of volume manager subclasses for level editor. |
16030 | 16036 | </summary> |
16031 | 16037 | </member> |
16032 | | - <member name="M:SDG.Unturned.VolumeManager`2.EnableStaticVolumes"> |
| 16038 | + <member name="M:SDG.Unturned.VolumeManager`2.InitStaticVolumes"> |
16033 | 16039 | <summary> |
16034 | 16040 | Called in play mode if level has asserted that volumes do not move. |
16035 | 16041 | </summary> |
|
16052 | 16058 | already works / will be good enough for a quick patch. |
16053 | 16059 | </summary> |
16054 | 16060 | </member> |
| 16061 | + <member name="F:SDG.Unturned.VolumeManager`2.dynamicVolumes"> |
| 16062 | + <summary> |
| 16063 | + Volumes added AFTER regionalVolumes was initialized. |
| 16064 | + </summary> |
| 16065 | + </member> |
16055 | 16066 | <member name="M:SDG.Unturned.WebUtils.ParseThirdPartyUrl(System.String,System.String@,System.Boolean,System.Boolean)"> |
16056 | 16067 | <summary> |
16057 | 16068 | The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited |
|
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