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65 lines (60 loc) · 2.55 KB
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Copy pathmovement.js
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65 lines (60 loc) · 2.55 KB
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class movement
{
constructor(player,playerSpr)
{
this.initialize = function()
{
if (keys[39])
{
while (collisionPixel(new boxCheck(player.x, player.y + playerSpr.height, playerSpr.width, 1), worldCheck)) player.y -= 1;
for (var i = 0; i < player.vx; i++)
if (!collisionPixel(new boxCheck(player.x + playerSpr.width, player.y, 1, playerSpr.height), worldCheck)) player.x += 1;
}
if (keys[37])
{
while (collisionPixel(new boxCheck(player.x, player.y + playerSpr.height, playerSpr.width, 1), worldCheck)) player.y -= 1;
for (var i = 0; i < player.vx; i++)
if (!collisionPixel(new boxCheck(player.x - 1, player.y, 1, playerSpr.height), worldCheck)) player.x -= 1;
}
if (keys[38] && !player.jump && player.vy < 2)
{
jumpSound.play() ,player.jump=true, player.vy = -10;
}
for (var i = 0; i < player.vy; i++)
{
if (!collisionPixel(new boxCheck(player.x, player.y + playerSpr.height, playerSpr.width, 1), worldCheck)) player.y += 1;
else player.jump = false, player.vy = 0;
}
for (var i = 0; i > player.vy; i--)
{
if (!collisionPixel(new boxCheck(player.x, player.y, playerSpr.width, 1), worldCheck)) player.y -= 1;
else player.vy = 0;
}
player.vy++;
}
this.drawPlayer = function()
{
ctx.drawImage(playerSpr, player.x, player.y);
}
this.camera = function ()
{
camera.x = Math.round(player.x + (playerSpr.width / 2) - (camera.width / 2));
camera.y = Math.round(player.y + (playerSpr.height / 2) - (camera.height / 2));
if (camera.x < 0) camera.x = 0;
if (camera.y < 0) camera.y = 0;
if (camera.x + camera.width > world.width) camera.x = world.width - camera.width;
if (camera.y + camera.height > world.height) camera.y = world.height - camera.height;
}
this.listeners = function ()
{
document.addEventListener("keydown", function(e)
{
keys[e.keyCode] = true;
}, false);
document.addEventListener("keyup", function(e)
{
delete keys[e.keyCode];
}, false);
}
}
}