What
Swap the entire base plot / layout of a town, not just individual buildings.
Why
Today creators can add, remove, or swap individual buildings, but the underlying town shape (paths, spawn, general layout) is fixed once generated. Sometimes you want to re-theme the ground you're building on without starting over from a fresh town.
Rough scope
- Represent the base plot as a swappable unit (default, dense, coastal, campus, grid, and so on)
- Migration path: preserve buildings + NPCs, re-place them into the new base plot
- Selector in town config / editor
- Deterministic re-layout so re-deploying doesn't churn positions
Notes
- Related to town themes — plot swap changes the layout, theme changes the visual skin. They should compose.
What
Swap the entire base plot / layout of a town, not just individual buildings.
Why
Today creators can add, remove, or swap individual buildings, but the underlying town shape (paths, spawn, general layout) is fixed once generated. Sometimes you want to re-theme the ground you're building on without starting over from a fresh town.
Rough scope
Notes