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Friends: in-town friend requests, roster, jump-to-friend-town #51

Description

@harshithmullapudi

What

A friend system centered on meeting people organically inside a town.

Flows

  • Request — when you're near another player in any town, send a friend request from a proximity UI.
  • Accept — the other player sees the pending request in a friends panel.
  • Roster — sidebar/panel listing friends with status (online/offline, current town if public).
  • Jump to friend — click a friend to teleport to whichever public town they're currently in.
  • Discover — see the list of your friend's public towns and visit them directly.

Why

Solves the empty-town problem: today, bringing a friend requires copy-pasting a share code. A roster makes hanging out one click and turns Town into a place you check to see who's around.

Rough scope

  • `Friend` model (reciprocal), pending / accepted states
  • Proximity-based request UI in the game
  • Friends sidebar / roster
  • "Jump to friend's town" flow — reuses existing invite/share-code plumbing
  • Presence signal per friend (current town + last-seen)

Notes

  • Blocking / muting becomes necessary the moment friend roster ships — likely a follow-up issue.
  • Composes tightly with the Passport (shared identity primitive).

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