#When running a reactor setup and then assembling an aeronautics contraption in the same world it freezes updating of the aeronautics builds? Its a weird thing where the simulated contraption turns into ghost blocks and becomes invisible when things like pistons on it move, and then when you try to break the blocks on the contraption they don't break at all.
By the way for the ghost blocks thing, if you break one of the ghost blocks then the actual contraption will reappear and then you can see the physics assembler to disassemble it. This only happens when the reactor is running,
Me and my friend kind of made a huge supercarrier airship that needs like 20 million su for flight and uses create crowns, he spent a month to build it so could you please look into this? 🙏
My friend who built most of the airship --> @Jayp-Sulli-Con
This is a screenshot of me running a mechanical harvester on a mechanical bearing, and then it bugged creating a copy that was ghost blocks and a copy that was not when running the reactor.
#When running a reactor setup and then assembling an aeronautics contraption in the same world it freezes updating of the aeronautics builds? Its a weird thing where the simulated contraption turns into ghost blocks and becomes invisible when things like pistons on it move, and then when you try to break the blocks on the contraption they don't break at all.
By the way for the ghost blocks thing, if you break one of the ghost blocks then the actual contraption will reappear and then you can see the physics assembler to disassemble it. This only happens when the reactor is running,
Me and my friend kind of made a huge supercarrier airship that needs like 20 million su for flight and uses create crowns, he spent a month to build it so could you please look into this? 🙏
My friend who built most of the airship --> @Jayp-Sulli-Con
This is a screenshot of me running a mechanical harvester on a mechanical bearing, and then it bugged creating a copy that was ghost blocks and a copy that was not when running the reactor.