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Transition from OpenGL to Vulkan after MonoGame 3.8.5 #183

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@AiAe

MonoGame 3.8.5 introduces fully backed in support for Vulkan, which require no code rewrite, since we do not use anything custom from OpenGL.
This will allow us to also take advantage of MoltenVK which comes with DesktopVK from MonoGame to have better performance under Mac.

As a side note, since we wanna avoid dealing with DirectX 12 which MonoGame will default to use on Windows, we need to force Vulkan to be always used on all platforms.

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