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172 lines (159 loc) · 6.08 KB
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Wed Oct 26 15:40:46 2022
@author: hudson
"""
import pygame
import pygame_menu
import math
import time
class Tank:
def __init__(self, img, crtls, ang, x, y):
self.img=img
self.crtls=crtls
self.ang=ang
self.x=x
self.y=y
self.speed=1
self.lives=3
self.lastharmtime=0
def draw(self):
if time.time()-2 < self.lastharmtime:
if (time.time()-self.lastharmtime)%0.5>0.25:
to_blit=pygame.transform.rotate(self.img, self.ang)
screen.blit(to_blit, (self.x-(to_blit.get_width()/2),self.y-(to_blit.get_height()/2)))
else:
to_blit=pygame.transform.rotate(self.img, self.ang)
screen.blit(to_blit, (self.x-(to_blit.get_width()/2),self.y-(to_blit.get_height()/2)))
if self.lives==3:
blitcolor=(0,200,0)
elif self.lives==2:
blitcolor=(200,200,0)
else:
blitcolor=(200,0,0)
font=pygame.font.SysFont("TlwgMono", 30, True, True)
screen.blit(font.render("Lives: "+str(self.lives), True, blitcolor), (10, 10))
def move(self, keys):
global width
global height
dy=math.cos(math.radians(self.ang))
dx=math.sin(math.radians(self.ang))
if keys[self.crtls[0]]:
self.y-=dy*self.speed
self.x-=dx*self.speed
if keys[self.crtls[1]]:
self.ang+=1*self.speed
if keys[self.crtls[3]]:
self.ang-=1*self.speed
if keys[self.crtls[2]]:
self.y+=dy*self.speed*0.5
self.x+=dx*self.speed*0.5
dx *= -0.5
dy *= -0.5
if keys[self.crtls[4]]:
#self.harm()
self.speed=3
else:
self.speed=1
print(self.x)
print(self.y)
if self.x <= 0:
self.x += dx*self.speed
if self.x >= width:
self.x += dx*self.speed
if self.y <= 0:
self.y += dy*self.speed
if self.y >= height:
self.y += dy*self.speed
if self.ang>360:
self.ang-=360
if self.ang<0:
self.ang+=360
for wall in walls:
if pygame.Rect(wall.x-wall.img.get_width()/2, wall.y-wall.img.get_height()/2, wall.img.get_width(), wall.img.get_height()).colliderect(pygame.Rect(self.x-30, self.y-30, 60, 1)):
self.y+=dy*self.speed
print("!")
if pygame.Rect(wall.x-wall.img.get_width()/2, wall.y-wall.img.get_height()/2, wall.img.get_width(), wall.img.get_height()).colliderect(pygame.Rect(self.x-30, self.y+30, 60, 1)):
self.y+=dy*self.speed
print("!")
if pygame.Rect(wall.x-wall.img.get_width()/2, wall.y-wall.img.get_height()/2, wall.img.get_width(), wall.img.get_height()).colliderect(pygame.Rect(self.x+30, self.y+30, 1, -60)):
self.x+=dx*self.speed
print("!")
elif pygame.Rect(wall.x-wall.img.get_width()/2, wall.y-wall.img.get_height()/2, wall.img.get_width(), wall.img.get_height()).colliderect(pygame.Rect(self.x-30, self.y+30, 1, -60)):
self.x+=dx*self.speed
print("!")
#print(wall.x)
#print(wall.y)
print(self.ang)
def harm(self):
if (time.time()-self.lastharmtime)>2:
self.lastharmtime=time.time()
self.lives-=1
class Wall:
def __init__(self, x, y, vert, img):
self.x=x
self.y=y
self.vert=vert
self.img=img
def draw(self):
#if self.vert:
# to_blit=pygame.transform.rotate(self.img, 90)
# screen.blit(to_blit, (self.x-to_blit.get_width()/2, self.y-to_blit.get_height()/2))
#else:
screen.blit(self.img, (self.x-self.img.get_width()/2, self.y-self.img.get_height()/2))
pygame.draw.circle(screen, (255,0,0),(self.x, self.y), 5)
pygame.draw.circle(screen, (255,0,0),(self.x-self.img.get_width()/2, self.y-self.img.get_height()/2), 5)
pygame.draw.circle(screen, (255,0,0),(self.x+self.img.get_width()/2, self.y+self.img.get_height()/2), 5)
num_players = 2
menu_state="startmenu"
def start_game():
print("Game Started!")
global menu_state
menu_state="play"
menu.disable()
print(num_players)
def set_num_players(value, num):
global num_players
num_players = num
#Display
background_colour = (255,255,0)
(width, height) = (1000, 600)
pygame.init()
flags = pygame.SCALED
screen = pygame.display.set_mode((width, height), flags=flags)
pygame.display.set_caption('Tank Game')
#Menu
menu = pygame_menu.Menu('Welcome', width, height,theme=pygame_menu.themes.THEME_BLUE)
running = True
menu.add.button('Play', start_game)
menu.add.selector('Number of Players: ', [('2', 2), ('3', 3), ('4', 4)], onchange=set_num_players)
menu.add.button('Quit', pygame_menu.events.EXIT)
menu.enable()
background = pygame.image.load("/home/hudson/Pygame-dev/Tank-game/Images/landscape.jpg").convert()
#Tanks
tankB=Tank(pygame.image.load("/home/hudson/Pygame-dev/Tank-game/Images/tankB.png").convert_alpha(), (pygame.K_w,pygame.K_a,pygame.K_s,pygame.K_d,pygame.K_q), 180, 500, 300)
#Walls
walls=(Wall(200, 200, False, pygame.image.load("/home/hudson/Pygame-dev/Tank-game/Images/wall.png").convert()),
Wall(800, 200, True, pygame.transform.rotate(pygame.image.load("/home/hudson/Pygame-dev/Tank-game/Images/wall.png").convert(),90)),
Wall(200, 400, False, pygame.image.load("/home/hudson/Pygame-dev/Tank-game/Images/wall.png").convert()))
#Game loop
clock=pygame.time.Clock()
while running:
clock.tick(120)
events=pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
running = False
keys=pygame.key.get_pressed()
screen.fill(background_colour)
if menu_state=="startmenu":
menu.draw(screen)
menu.update(events)
elif menu_state=="play":
screen.blit(background, (0,0))
for wall in walls:
wall.draw()
tankB.draw()
tankB.move(keys)
pygame.display.update()