Would be interesting to have a way to ignore refraction roughness upon intersection of two dielectrics, allowing to make it easier to emulate condensation on objects, when using particles for the macroscopic features while using roughness for the microscopic ones. Right now it attempting it that way results in a frozen object instead of one with water condensation, because the roughness still persists behind the droplet.
The alternative would be using a displacement map for the macroscopic drops, like that you can also use it for controlling the refraction roughness, but using displacement instead of particles blows up the memory usage.
Thanks for considering.
Would be interesting to have a way to ignore refraction roughness upon intersection of two dielectrics, allowing to make it easier to emulate condensation on objects, when using particles for the macroscopic features while using roughness for the microscopic ones. Right now it attempting it that way results in a frozen object instead of one with water condensation, because the roughness still persists behind the droplet.
The alternative would be using a displacement map for the macroscopic drops, like that you can also use it for controlling the refraction roughness, but using displacement instead of particles blows up the memory usage.
Thanks for considering.