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Copy pathPlanetFactory.cpp
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100 lines (86 loc) · 2.09 KB
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#include "PlanetFactory.h"
#include "PlanetBuilder.h"
Planet PlanetFactory::create(PlanetId planetId) {
Planet planet;
switch(planetId) {
case PlanetId::Sun:
planet = PlanetBuilder()
.radius(10.f)
.position(vector3df(0, 0, 0))
.texture("sunmap.jpg")
.lighting(false)
.build(sceneManager, driver);
break;
case PlanetId::Mercury:
planet = PlanetBuilder()
.radius(1.f)
.position(vector3df(5.f, 0, 0))
.texture("mercurymap.jpg")
.build(sceneManager, driver);
break;
case PlanetId::Venus:
planet = PlanetBuilder()
.radius(3.f)
.position(vector3df(10.f, 0, 0))
.flySpeed(.002f)
.texture("venusmap.jpg")
.build(sceneManager, driver);
break;
case PlanetId::Earth:
planet = PlanetBuilder()
.radius(3.3f)
.position(vector3df(13.f, 0, 0))
.flySpeed(.0019f)
.texture("earthmap1k.jpg")
.build(sceneManager, driver);
break;
case PlanetId::Mars:
planet = PlanetBuilder()
.radius(3.4f)
.position(vector3df(16.f, 0, 0))
.texture("mars_1k_color.jpg")
.build(sceneManager, driver);
break;
case PlanetId::Jupiter:
planet = PlanetBuilder()
.radius(5.f)
.position(vector3df(20.f, 0, 0))
.texture("jupitermap.jpg")
.build(sceneManager, driver);
break;
case PlanetId::Saturn:
planet = PlanetBuilder()
.radius(4.f)
.position(vector3df(24.f, 0, 0))
.flySpeed(.0017f)
.texture("saturnmap.jpg")
.build(sceneManager, driver);
break;
case PlanetId::Uranus:
planet = PlanetBuilder()
.radius(1.9f)
.position(vector3df(26.f, 0, 0))
.flySpeed(.002f)
.texture("uranusmap.jpg")
.build(sceneManager, driver);
break;
case PlanetId::Neptune:
planet = PlanetBuilder()
.radius(3.3f)
.position(vector3df(28.f, 0, 0))
.flySpeed(.0012f)
.texture("neptunemap.jpg")
.build(sceneManager, driver);
break;
case PlanetId::Pluto:
planet = PlanetBuilder()
.radius(1.f)
.position(vector3df(33.f, 0, 0))
.texture("plutomap1k.jpg")
.build(sceneManager, driver);
break;
default:
break;
}
return planet;
}