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for reference, the syntax is MF_loadframe( fixed, filename, animation bank, sprite in levelpack folder y/n, frame (0-indexed) ) according to hempuli
MF_loadframe( fixed, filename, animation bank, sprite in levelpack folder y/n, frame (0-indexed) )
for reference, the syntax is
MF_loadframe( fixed, filename, animation bank, sprite in levelpack folder y/n, frame (0-indexed) )according to hempuli