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38 lines (27 loc) · 936 Bytes
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#define FreeSpace 0xb2a610
#define FreeSpaceBLRange 0x1c1ec0
#define ChapterTileset(chapter, object, palette, config) "PUSH; ORG 0x8b0890 + (148* chapter) + 4; SHORT object; BYTE palette config; POP"
#define ChapterTileAnims(chapter, anim1, anim2) "PUSH; ORG 0x8b0890 + (148* chapter) + 9; BYTE anim1 anim2; POP"
#ifndef ItemTable
#define ItemTable 0x809B10
#endif
#ifndef DebuffTable
#define DebuffTable 0x203F100
#endif
#define AmnesiaScroll 0xBC
#define SkillScroll 0xBD
#define LunarBrace MoonBracelet
#define SolarBrace SunBracelet
#define SnowObject 0x8b
#define SnowPalette 0x8c
#define SnowTileConfig 0x8d
#include "Engine Hacks/Skill System/skill_definitions.event"
//Characters
// #include "CharacterDefs.txt"
//Classes
// #include "ClassDefs.txt"
//Items
// #include "ItemDefs.txt"
// #define Dust 0xBC
// #define CrescentRose 0x30
// #define __DEBUG__ // Uncomment to get the Debug startup menu :p