Today I tried to change the attributes of champions, it seems that damage and health always apply the "MULTIPLY_TOTAL" operation
I'm also using Autoleveling, maybe that's why?
These are the settings I use with champions:
champions-ranks.txt
champions-server.txt
I created a tier 1 zombie to test, and it appears that a total multiplier is applied to damage and health, rather than a base one.
in this case, "Operation": 2 instead of "Operation": 1.
Unfortunately it also happens with "Operation": 0, it automatically moves it to "Operation": 2.
It's a bit tricky to balance a champion with autoleveling this way.
{
"Name": "minecraft:generic.max_health",
"Modifiers": [
{
"Name": "champions:minecraft_modifier_setting/generic.max_health_modifier",
"Amount": 0.7d,
"Operation": 2,
"UUID": [I; 664923347, 1766408645, -1409956912, -1123268893]
},
{
"Name": "Auto Leveling Bonus",
"Amount": 31.0d,
"Operation": 2,
"UUID": [I; 1779444916, -684372809, -1968030408, 840541262]
}
]
}
In case it helps, the rest of the zombie data can be found here:
test zombie.txt
Minecraft:
Mods:
- champions-forge-1.20.1-2.1.12.6
- AutoLeveling-1.20-1.19b
Today I tried to change the attributes of champions, it seems that damage and health always apply the "MULTIPLY_TOTAL" operation
I'm also using Autoleveling, maybe that's why?
These are the settings I use with champions:
champions-ranks.txt
champions-server.txt
I created a tier 1 zombie to test, and it appears that a total multiplier is applied to damage and health, rather than a base one.
in this case, "Operation": 2 instead of "Operation": 1.
Unfortunately it also happens with "Operation": 0, it automatically moves it to "Operation": 2.
It's a bit tricky to balance a champion with autoleveling this way.
In case it helps, the rest of the zombie data can be found here:
test zombie.txt
Minecraft:
Mods: