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Copy pathGameModeCommand.java
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42 lines (38 loc) · 1.41 KB
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// Register this executor for the "gm" command in your plugin.yml.
// Command: /gm <0|1|2|3> [player]
public class GameModeCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 0) {
sender.sendMessage("§cUsage: /gm <0|1|2|3> [player]");
return true;
}
Player target;
if (args.length >= 2) {
target = Bukkit.getPlayer(args[1]);
if (target == null) {
sender.sendMessage("§cPlayer not found!");
return true;
}
} else {
if (!(sender instanceof Player)) {
sender.sendMessage("§cUsage: /gm <0|1|2|3> <player>");
return true;
}
target = (Player) sender;
}
GameMode mode;
switch (args[0]) {
case "0": mode = GameMode.SURVIVAL; break;
case "1": mode = GameMode.CREATIVE; break;
case "2": mode = GameMode.ADVENTURE; break;
case "3": mode = GameMode.SPECTATOR; break;
default:
sender.sendMessage("§cInvalid gamemode! Use 0, 1, 2, or 3.");
return true;
}
target.setGameMode(mode);
target.sendMessage("§aYour gamemode has been set to §e" + mode.name() + "§a!");
return true;
}
}