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#include "Display.h"
#include "global.h"
#include "time.h"
#include "resource/font/medium.h"
#include "resource/font/small.h"
#include "resource/font/chamber_number.h"
#include "resource/aperture_logo.h"
#include "resource/progress_bar.h"
#include "resource/error.h"
#ifdef SHOW_WEATHER
#include "resource/font/weather_frame.h"
#include "resource/weather_info_degree_symbol.h"
#include "resource/weather_info_percent_symbol.h"
#include "resource/weather_frame.h"
#include "resource/weather_frame_empty.h"
#include "resource/weather_cloudy.h"
#include "resource/weather_fog.h"
#include "resource/weather_thunderstorms.h"
#include "resource/weather_showers.h"
#include "resource/weather_snow.h"
#include "resource/weather_day_clear.h"
#include "resource/weather_night_clear.h"
#include "resource/weather_partly_cloudy_day.h"
#include "resource/weather_partly_cloudy_night.h"
#include "resource/weather_scattered_showers_day.h"
#include "resource/weather_scattered_showers_night.h"
#else
#include "resource/cube_dispenser_on.h"
#include "resource/cube_dispenser_off.h"
#include "resource/cube_hazard_on.h"
#include "resource/cube_hazard_off.h"
#include "resource/pellet_hazard_on.h"
#include "resource/pellet_hazard_off.h"
#include "resource/pellet_catcher_on.h"
#include "resource/pellet_catcher_off.h"
#include "resource/water_hazard_on.h"
#include "resource/water_hazard_off.h"
#include "resource/fling_enter_on.h"
#include "resource/fling_enter_off.h"
#include "resource/fling_exit_on.h"
#include "resource/fling_exit_off.h"
#include "resource/turret_hazard_on.h"
#include "resource/turret_hazard_off.h"
#include "resource/dirty_water_on.h"
#include "resource/dirty_water_off.h"
#include "resource/cake_on.h"
#include "resource/cake_off.h"
#include "resource/bridge_shield_on.h"
#include "resource/bridge_shield_off.h"
#include "resource/cube_button_on.h"
#include "resource/cube_button_off.h"
#include "resource/faith_plate_on.h"
#include "resource/faith_plate_off.h"
#include "resource/laser_hazard_on.h"
#include "resource/laser_hazard_off.h"
#include "resource/laser_redirection_on.h"
#include "resource/laser_redirection_off.h"
#include "resource/laser_sensor_on.h"
#include "resource/laser_sensor_off.h"
#include "resource/light_bridge_on.h"
#include "resource/light_bridge_off.h"
#include "resource/player_button_on.h"
#include "resource/player_button_off.h"
const Image* CHAMBER_ICON_SETS[][10] = {{
// P1 Chamber 1
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
// }, {
// // P1 Chamber 2
// &IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
// &IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
// }, {
// // P1 Chamber 3
// &IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
// &IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 4
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 5
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 6
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
// }, {
// // P1 Chamber 7
// &IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_OFF,
// &IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 8
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_ON,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_ON, &IMG_CAKE_OFF,
}, {
// P1 Chamber 9
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 10
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_ON, &IMG_FLING_EXIT_ON, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 11
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_ON,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_ON, &IMG_CAKE_OFF,
}, {
// P1 Chamber 12
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_ON, &IMG_FLING_EXIT_ON, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 13
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 14
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_ON,
&IMG_FLING_ENTER_ON, &IMG_FLING_EXIT_ON, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_ON, &IMG_CAKE_OFF,
}, {
// P1 Chamber 15
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_ON,
&IMG_FLING_ENTER_ON, &IMG_FLING_EXIT_ON, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_ON, &IMG_CAKE_OFF,
}, {
// P1 Chamber 16
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_ON, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 17
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
}, {
// P1 Chamber 18
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_ON,
&IMG_FLING_ENTER_ON, &IMG_FLING_EXIT_ON, &IMG_TURRET_HAZARD_ON, &IMG_DIRTY_WATER_ON, &IMG_CAKE_OFF,
}, {
// P1 Chamber 19
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_ON,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_ON, &IMG_CAKE_ON,
}, {
// P2 The Cold Boot Chamber 1
&IMG_LASER_SENSOR_ON, &IMG_LASER_REDIRECTION_OFF, &IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_BUTTON_OFF, &IMG_CUBE_HAZARD_OFF,
&IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_LASER_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Cold Boot Chamber 2
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_LASER_SENSOR_ON, &IMG_LASER_REDIRECTION_ON, &IMG_TURRET_HAZARD_OFF, &IMG_LASER_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Cold Boot Chamber 3
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_BUTTON_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_LASER_SENSOR_ON, &IMG_LASER_REDIRECTION_ON, &IMG_TURRET_HAZARD_OFF, &IMG_LASER_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Cold Boot Chamber 4
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_ON,
&IMG_LASER_SENSOR_ON, &IMG_LASER_REDIRECTION_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_LASER_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Cold Boot Chamber 5
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_ON,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_FAITH_PLATE_ON, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
// }, {
// // P2 The Cold Boot Chamber 6
// &IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_ON,
// &IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_FAITH_PLATE_ON, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Cold Boot Chamber 7
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_WATER_HAZARD_OFF, &IMG_FLING_ENTER_ON,
&IMG_FLING_EXIT_ON, &IMG_LASER_SENSOR_ON, &IMG_LASER_REDIRECTION_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Cold Boot Chamber 8
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_WATER_HAZARD_OFF, &IMG_FLING_ENTER_OFF,
&IMG_FLING_EXIT_OFF, &IMG_LASER_SENSOR_ON, &IMG_LASER_REDIRECTION_ON, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Return Chamber 9
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_OFF, &IMG_CUBE_HAZARD_ON, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_LASER_SENSOR_ON, &IMG_LASER_REDIRECTION_ON, &IMG_FAITH_PLATE_ON, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Return Chamber 10
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_WATER_HAZARD_OFF, &IMG_LASER_SENSOR_ON,
&IMG_LASER_REDIRECTION_ON, &IMG_FAITH_PLATE_ON, &IMG_FLING_ENTER_ON, &IMG_FLING_EXIT_ON, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Return Chamber 11
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_ON,
&IMG_LIGHT_BRIDGE_ON, &IMG_TURRET_HAZARD_OFF, &IMG_BRIDGE_SHIELD_OFF, &IMG_LASER_REDIRECTION_OFF, &IMG_DIRTY_WATER_OFF,
// }, {
// // P2 The Return Chamber 12
// &IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_ON,
// &IMG_LIGHT_BRIDGE_ON, &IMG_TURRET_HAZARD_OFF, &IMG_BRIDGE_SHIELD_OFF, &IMG_LASER_REDIRECTION_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Return Chamber 13
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_LIGHT_BRIDGE_OFF, &IMG_TURRET_HAZARD_ON, &IMG_BRIDGE_SHIELD_OFF, &IMG_LASER_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
// }, {
// // P2 The Return Chamber 14
// &IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_BUTTON_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_OFF,
// &IMG_LASER_REDIRECTION_ON, &IMG_LASER_SENSOR_ON, &IMG_TURRET_HAZARD_OFF, &IMG_LASER_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Return Chamber 15
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_OFF, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_LIGHT_BRIDGE_ON, &IMG_TURRET_HAZARD_ON, &IMG_BRIDGE_SHIELD_ON, &IMG_FAITH_PLATE_ON, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Return Chamber 16
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_OFF, &IMG_PLAYER_BUTTON_ON, &IMG_WATER_HAZARD_OFF,
&IMG_LASER_REDIRECTION_ON, &IMG_LASER_SENSOR_ON, &IMG_TURRET_HAZARD_ON, &IMG_LASER_HAZARD_ON, &IMG_DIRTY_WATER_OFF,
// }, {
// // P2 The Return Chamber 17
// &IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_OFF, &IMG_PLAYER_BUTTON_OFF, &IMG_WATER_HAZARD_OFF,
// &IMG_LIGHT_BRIDGE_ON, &IMG_LASER_SENSOR_ON, &IMG_TURRET_HAZARD_OFF, &IMG_BRIDGE_SHIELD_OFF, &IMG_DIRTY_WATER_OFF,
}, {
// P2 The Surprise Chamber 18
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_OFF, &IMG_CUBE_HAZARD_ON, &IMG_WATER_HAZARD_ON, &IMG_LIGHT_BRIDGE_ON,
&IMG_LASER_SENSOR_ON, &IMG_LASER_REDIRECTION_ON, &IMG_TURRET_HAZARD_ON, &IMG_BRIDGE_SHIELD_ON, &IMG_LASER_HAZARD_ON,
}, {
// P2 The Surprise Chamber 19
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_BUTTON_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PLAYER_BUTTON_OFF, &IMG_LASER_SENSOR_ON,
&IMG_LASER_REDIRECTION_ON, &IMG_FAITH_PLATE_ON, &IMG_TURRET_HAZARD_ON, &IMG_LASER_HAZARD_ON, &IMG_DIRTY_WATER_OFF,
// }, {
// // P2 The Surprise Chamber 20
// &IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_LIGHT_BRIDGE_OFF, &IMG_PLAYER_BUTTON_OFF, &IMG_LASER_SENSOR_ON,
// &IMG_LASER_REDIRECTION_ON, &IMG_FAITH_PLATE_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_LASER_HAZARD_OFF, &IMG_DIRTY_WATER_OFF,
// }, {
// // P2 The Surprise Chamber 21
// &IMG_LIGHT_BRIDGE_ON, &IMG_CUBE_DISPENSER_ON, &IMG_CUBE_BUTTON_ON, &IMG_CUBE_HAZARD_ON, &IMG_LASER_SENSOR_OFF,
// &IMG_LASER_REDIRECTION_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_LASER_HAZARD_OFF, &IMG_WATER_HAZARD_ON, &IMG_DIRTY_WATER_OFF,
}};
static_assert(
sizeof(CHAMBER_ICON_SETS) / sizeof(Image*[10]) == 31,
"There must be 31 sets of chamber icons"
);
#endif // SHOW_WEATHER
#define ICON_SIZE 64
#define ICON_SPACING 9
#define LEFT 82
#define RIGHT (LEFT + ICON_SIZE * 5 + ICON_SPACING * 4)
#define WIDTH (RIGHT - LEFT)
#define ICON_TOP 550
// Part of the physical screen is covered by the bezel to change the aspect ratio from 15:9 to 16:9,
// this marks the horizontal centerline of the visible area
#define H_CENTER 225
const char* MONTHS[] = {
"JANUARY",
"FEBRUARY",
"MARCH",
"APRIL",
"MAY",
"JUNE",
"JULY",
"AUGUST",
"SEPTEMBER",
"OCTOBER",
"NOVEMBER",
"DECEMBER",
};
const char* DAYS[] = {
"SUNDAY",
"MONDAY",
"TUESDAY",
"WEDNESDAY",
"THURSDAY",
"FRIDAY",
"SATURDAY",
};
const char* DAYS_ABBREVIATIONS[] = {
"SUN",
"MON",
"TUE",
"WED",
"THU",
"FRI",
"SAT",
};
Display::Display()
{
_display = nullptr;
}
Display::~Display()
{
if (_display) {
delete _display;
}
}
void Display::init()
{
if (!_display) {
_display = new DisplayGDEW075T7(SPI_BUS, CS_PIN, RESET_PIN, DC_PIN, BUSY_PIN);
_display->setRotation(DisplayGDEW075T7::ROTATION_270);
_display->setAlpha(DisplayGDEW075T7::WHITE);
} else {
_display->clear();
}
}
void Display::update(const tm *now)
{
init();
char buffer[10];
const int year = now->tm_year + 1900;
const int daysInMonth = getDaysInMonth(now->tm_mon, year);
// Static lines
_display->drawHLine(LEFT, 50, WIDTH, 2, DisplayGDEW075T7::BLACK, DisplayGDEW075T7::TOP_LEFT);
_display->drawHLine(LEFT, 430, WIDTH, 2, DisplayGDEW075T7::BLACK, DisplayGDEW075T7::TOP_LEFT);
_display->drawHLine(LEFT, 538, WIDTH, 2, DisplayGDEW075T7::BLACK, DisplayGDEW075T7::TOP_LEFT);
// Aperture logo
_display->drawImage(IMG_APERTURE_LOGO, LEFT, 740);
// BIG date
sprintf(buffer, "%02d", now->tm_mday);
_display->drawText(buffer, FONT_CHAMBER_NUMBER, LEFT, 16, DisplayGDEW075T7::TOP_LEFT, 10);
// Small "XX/XX" date
sprintf(buffer, "%02d/%02d", now->tm_mday, daysInMonth);
_display->drawText(buffer, FONT_MEDIUM, LEFT, 394);
#ifdef SHOW_DAY
// Day name
_display->drawText(DAYS[now->tm_wday], FONT_MEDIUM, RIGHT, 394, DisplayGDEW075T7::TOP_RIGHT);
#endif
#ifdef SHOW_MONTH
// Month name
_display->drawText(MONTHS[now->tm_mon], FONT_MEDIUM, LEFT, 14);
#endif
#ifdef SHOW_YEAR
// Year
sprintf(buffer, "%d", year);
_display->drawText(buffer, FONT_MEDIUM, RIGHT, 14, DisplayGDEW075T7::TOP_RIGHT);
#endif
// Progress bar
_display->drawImage(IMG_PROGRESS_BAR, LEFT, 438);
int32_t progressWidth = IMG_PROGRESS_BAR.width * now->tm_mday / daysInMonth;
_display->fillRect(LEFT + progressWidth, 438, IMG_PROGRESS_BAR.width - progressWidth, IMG_PROGRESS_BAR.height, DisplayGDEW075T7::WHITE);
#ifdef SHOW_WEATHER
// Weather
#if WEATHER_DISPLAY_TYPE == 1
DailyWeather weather[5];
get5DayWeather(now->tm_mon, now->tm_mday, year, weather);
for (int i = 0; i < 5; ++i) {
drawDailyWeather(weather[i], i);
}
#elif WEATHER_DISPLAY_TYPE == 2
WeatherEntry weather[5];
getTodaysWeather(now->tm_mon, now->tm_mday, weather);
for (int i = 0; i < 5; ++i) {
drawWeatherEntry(weather[i], i);
}
#else
#error Invalid value for WEATHER_DISPLAY_TYPE
#endif // WEATHER_DISPLAY_TYPE
#else
// Chamber icons
if (now->tm_mon == 1 && now->tm_mday == 29) {
// Special icon set for leap day
for (int i = 0; i < 8; ++i) {
drawChamberIcon(IMG_TURRET_HAZARD_ON, i % 5, i / 5);
}
} else if (now->tm_mday <= 31) {
for (int i = 0; i < 10; ++i) {
drawChamberIcon(*CHAMBER_ICON_SETS[now->tm_mday - 1][i], i % 5, i / 5);
}
}
#endif // SHOW_WEATHER
_display->refresh();
}
#ifdef SHOW_WEATHER
const Image* Display::getWeatherConditionIcon(WeatherCondition condition, bool day)
{
switch (condition) {
case WeatherCondition::CLEAR:
case WeatherCondition::FEW_CLOUDS:
return day ? &IMG_WEATHER_DAY_CLEAR : &IMG_WEATHER_NIGHT_CLEAR;
case WeatherCondition::SCATTERED_CLOUDS:
case WeatherCondition::BROKEN_CLOUDS:
return day ? &IMG_WEATHER_PARTLY_CLOUDY_DAY : &IMG_WEATHER_PARTLY_CLOUDY_NIGHT;
case WeatherCondition::OVERCAST_CLOUDS:
return &IMG_WEATHER_CLOUDY;
case WeatherCondition::SCATTERED_SHOWERS:
return day ? &IMG_WEATHER_SCATTERED_SHOWERS_DAY : &IMG_WEATHER_SCATTERED_SHOWERS_NIGHT;
case WeatherCondition::SHOWERS:
return &IMG_WEATHER_SHOWERS;
case WeatherCondition::THUNDERSTORM:
return &IMG_WEATHER_THUNDERSTORMS;
case WeatherCondition::FOG:
return &IMG_WEATHER_FOG;
case WeatherCondition::FREEZING_RAIN:
case WeatherCondition::SNOW:
return &IMG_WEATHER_SNOW;
default:
return nullptr;
}
}
void Display::drawWeatherInfoText(const char* text, const Image* symbol, int32_t x, int32_t y)
{
if (symbol) {
uint32_t textWidth = _display->measureText(text, FONT_SMALL);
// The extra /2 gives less weight to the symbol so the text appears more centered
x -= (textWidth + symbol->width / 2) / 2;
_display->drawText(text, FONT_SMALL, x, y);
_display->drawImage(*symbol, x + textWidth, y);
} else {
_display->drawText(text, FONT_SMALL, x, y, DisplayGDEW075T7::TOP_CENTER);
}
}
void Display::drawDailyWeather(const DailyWeather& weather, int32_t x)
{
x = LEFT + x * (ICON_SIZE + ICON_SPACING);
if (weather.mday == -1) {
_display->drawImage(IMG_WEATHER_FRAME_EMPTY, x, ICON_TOP);
return;
}
char text[10];
// Draw frame
_display->drawImage(IMG_WEATHER_FRAME, x, ICON_TOP);
// Draw condition icon
const Image* icon = getWeatherConditionIcon(weather.condition, weather.daylight);
if (icon) {
_display->drawImage(*icon, x + 2, ICON_TOP + 21);
}
// Draw day
_display->setAlpha(DisplayGDEW075T7::BLACK);
_display->drawText(DAYS_ABBREVIATIONS[weather.wday], FONT_WEATHER_FRAME, x + 5, ICON_TOP);
sprintf(text, "%d", weather.mday);
_display->drawText(text, FONT_WEATHER_FRAME, x + 64 - 5, ICON_TOP, DisplayGDEW075T7::TOP_RIGHT);
_display->setAlpha(DisplayGDEW075T7::WHITE);
// Draw high temp
sprintf(text, "%d", weather.highTemp);
drawWeatherInfoText(text, &IMG_WEATHER_INFO_DEGREE_SYMBOL, x + 32, ICON_TOP + 83);
// Draw low temp
sprintf(text, "%d", weather.lowTemp);
drawWeatherInfoText(text, &IMG_WEATHER_INFO_DEGREE_SYMBOL, x + 32, ICON_TOP + 108);
}
void Display::drawWeatherEntry(const WeatherEntry& weather, int32_t x)
{
x = LEFT + x * (ICON_SIZE + ICON_SPACING);
if (weather.mday == -1) {
_display->drawImage(IMG_WEATHER_FRAME_EMPTY, x, ICON_TOP);
return;
}
char text[10];
// Draw frame
_display->drawImage(IMG_WEATHER_FRAME, x, ICON_TOP);
// Draw condition icon
const Image* icon = getWeatherConditionIcon(weather.condition, weather.daylight);
if (icon) {
_display->drawImage(*icon, x + 2, ICON_TOP + 21);
}
// Draw time
#ifdef SHOW_24_HOUR_TIME
sprintf(text, "%02d:%02d", weather.hour, weather.minute);
#else
int8_t hour12 = weather.hour % 12;
if (hour12 == 0) {
hour12 = 12;
}
sprintf(text, "%d:%02d %s", hour12, weather.minute, weather.hour > 11 ? "PM" : "AM");
#endif
_display->setAlpha(DisplayGDEW075T7::BLACK);
_display->drawText(text, FONT_WEATHER_FRAME, x + 32, ICON_TOP, DisplayGDEW075T7::TOP_CENTER);
_display->setAlpha(DisplayGDEW075T7::WHITE);
// Draw temperature
sprintf(text, "%d", weather.temp);
drawWeatherInfoText(text, &IMG_WEATHER_INFO_DEGREE_SYMBOL, x + 32, ICON_TOP + 83);
// Draw secondary info
#if SECONDARY_WEATHER_INFORMATION == 1 // Precipitation
sprintf(text, "%d", weather.pop);
drawWeatherInfoText(text, &IMG_WEATHER_INFO_PERCENT_SYMBOL, x + 32, ICON_TOP + 108);
#elif SECONDARY_WEATHER_INFORMATION == 2 // Humidity
sprintf(text, "%d", weather.humidity);
drawWeatherInfoText(text, &IMG_WEATHER_INFO_PERCENT_SYMBOL, x + 32, ICON_TOP + 108);
#else
#error Invalid value for SECONDARY_WEATHER_INFORMATION
#endif
}
#else
void Display::testChamberIcons()
{
const Image* allIcons[] = {
&IMG_CUBE_DISPENSER_ON, &IMG_CUBE_HAZARD_ON, &IMG_PELLET_HAZARD_ON, &IMG_PELLET_CATCHER_ON, &IMG_WATER_HAZARD_ON,
&IMG_CUBE_DISPENSER_OFF, &IMG_CUBE_HAZARD_OFF, &IMG_PELLET_HAZARD_OFF, &IMG_PELLET_CATCHER_OFF, &IMG_WATER_HAZARD_OFF,
&IMG_FLING_ENTER_ON, &IMG_FLING_EXIT_ON, &IMG_TURRET_HAZARD_ON, &IMG_DIRTY_WATER_ON, &IMG_CAKE_ON,
&IMG_FLING_ENTER_OFF, &IMG_FLING_EXIT_OFF, &IMG_TURRET_HAZARD_OFF, &IMG_DIRTY_WATER_OFF, &IMG_CAKE_OFF,
&IMG_CUBE_BUTTON_ON, &IMG_PLAYER_BUTTON_ON, &IMG_LIGHT_BRIDGE_ON, &IMG_FAITH_PLATE_ON, &IMG_LASER_SENSOR_ON,
&IMG_CUBE_BUTTON_OFF, &IMG_PLAYER_BUTTON_OFF, &IMG_LIGHT_BRIDGE_OFF, &IMG_FAITH_PLATE_OFF, &IMG_LASER_SENSOR_OFF,
&IMG_LASER_REDIRECTION_ON, &IMG_BRIDGE_SHIELD_ON, &IMG_LASER_HAZARD_ON, nullptr, nullptr,
&IMG_LASER_REDIRECTION_OFF, &IMG_BRIDGE_SHIELD_OFF, &IMG_LASER_HAZARD_OFF,
};
init();
for (int i = 0; i < sizeof(allIcons) / sizeof(Image*); ++i) {
if (allIcons[i] != nullptr) {
_display->drawImage(
*allIcons[i],
20 + (i % 5) * (ICON_SIZE + ICON_SPACING),
20 + (i / 5) * (ICON_SIZE + ICON_SPACING)
);
}
}
_display->refresh();
}
void Display::drawChamberIcon(const Image& icon, int32_t x, int32_t y)
{
_display->drawImage(
icon,
LEFT + x * (ICON_SIZE + ICON_SPACING),
ICON_TOP + y * (ICON_SIZE + ICON_SPACING)
);
}
#endif // SHOW_WEATHER
void Display::error(std::initializer_list<String> messageLines, bool willRetry)
{
init();
const int32_t y = _display->getHeight() - _display->getHeight() / 1.618;
_display->drawImage(IMG_ERROR, H_CENTER, y, DisplayGDEW075T7::BOTTOM_CENTER);
_display->drawMultilineText(messageLines, FONT_SMALL, H_CENTER, y + FONT_SMALL.ascent + FONT_SMALL.descent, DisplayGDEW075T7::TOP_CENTER);
if (willRetry) {
_display->drawMultilineText({
"Will try again in 1 hour. Or, press the BOOT button",
"on the back of the device to retry now.",
}, FONT_SMALL, H_CENTER, _display->getHeight() - 12, DisplayGDEW075T7::BOTTOM_CENTER);
}
_display->refresh();
}