Skip to content

[BUG] Klonoa 2: background elements in stages/cutscenes load up slowly and "pop in" when widescreen patches are in use #657

Description

@Igetin

Describe the Bug

In Klonoa 2: Lunatea's Veil (SLUS-20151), when widescreen patches are enabled, some background elements in stages and cutscenes load with a noticeable delay and visibly "pop in". A particularly clear example can be observed in the Empty Sea of Tears stage, both during the intro cutscene and in gameplay.

Reproduction Steps

  1. Enable "Apply Widescreen Patches" in Settings → Graphics → Display
  2. Launch the game
  3. Play e.g. Empty Sea of Tears

Expected Behavior

Background elements should not "pop in" during gameplay or cutscenes.

PCSX2 Revision

v2.7.43

System details

  • Operating system: Linux (Fedora 43)
  • CPU: AMD Ryzen 7 3700X
  • GPU: AMD Radeon RX 6800 XT

Settings

Default settings, but with the "Apply Widescreen Patches" setting enabled.

Screencasts

PCSX2 with widescreen patches (captured on PCSX2 v1.7.3069, but looks the same as in v2.7.43):

klonoa_2_empty_sea_of_tears_slow_bg_asset_loading_pcsx2_v1.7.3069.mov

Real hardware:

klonoa_2_empty_sea_of_tears_real_hardware.mov

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions