I had meant to have these be in the game since the start of development, but I think we just never made a task for it.
Enemies (specifically ones not spawned by other enemies/bosses*) should be able to drop items when killed (via a loot table preferably).
Rooms, including boss rooms, should have some reward spawn in the middle of the room (or on an open, unoccupied tile as close to the center of the room as possible). This can be decided by a loot table as well. Room types (i.e. hard room, easy room, boss room, etc.) should be able to have different loot tables tied to them for room clear rewards. Clear rewards should NOT spawn for rooms that either do not need to be cleared or have already been cleared.
*We can make copies of enemy prefabs without loot pools attached for unnaturally spawned/summoned enemies.
I had meant to have these be in the game since the start of development, but I think we just never made a task for it.
Enemies (specifically ones not spawned by other enemies/bosses*) should be able to drop items when killed (via a loot table preferably).
Rooms, including boss rooms, should have some reward spawn in the middle of the room (or on an open, unoccupied tile as close to the center of the room as possible). This can be decided by a loot table as well. Room types (i.e. hard room, easy room, boss room, etc.) should be able to have different loot tables tied to them for room clear rewards. Clear rewards should NOT spawn for rooms that either do not need to be cleared or have already been cleared.
*We can make copies of enemy prefabs without loot pools attached for unnaturally spawned/summoned enemies.