https://api-docs.avaloniaui.net/docs/M_Avalonia_OpenGL_GlInterface_AttachShader https://api-docs.avaloniaui.net/docs/M_Avalonia_OpenGL_Controls_OpenGlControlBase_OnOpenGlRender https://github.com/AvaloniaUI/Avalonia/blob/master/src/Avalonia.OpenGL/Controls/OpenGlControlBase.cs the shaders use GLSL, and one is used among several, depending on the host screen number of pixels (ie. 1080p, 4K, ...) Dune especially, benefits from it.
https://api-docs.avaloniaui.net/docs/M_Avalonia_OpenGL_GlInterface_AttachShader
https://api-docs.avaloniaui.net/docs/M_Avalonia_OpenGL_Controls_OpenGlControlBase_OnOpenGlRender
https://github.com/AvaloniaUI/Avalonia/blob/master/src/Avalonia.OpenGL/Controls/OpenGlControlBase.cs
the shaders use GLSL, and one is used among several, depending on the host screen number of pixels (ie. 1080p, 4K, ...)
Dune especially, benefits from it.