Summary
Currently, client locale packets are ignored and all locale-related stuff in the server is hardcoded to en_us/English. We should track locale per-client so that we can send localized messages.
Motivation
Provides a better experience for non-English players.
Summary
Currently, client locale packets are ignored and all locale-related stuff in the server is hardcoded to
en_us/English. We should track locale per-client so that we can send localized messages.Motivation
Provides a better experience for non-English players.