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PalSchema Crashing Game on startup. #101

@masternetra

Description

@masternetra

PalSchema keeps crashing the game at launch for some reason. UE4SS log;

[2026-06-07 23:46:50.0888355] Console created [2026-06-07 23:46:50.2825376] UE4SS - v3.0.1 Beta #0 - Git SHA #c62ada0 [2026-06-07 23:46:50.2825841] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC) [2026-06-07 23:46:50.2855867] Setting up mods... [2026-06-07 23:46:50.3006146] Starting mods (from mods.txt load order)... [2026-06-07 23:46:50.3008449] Starting C++ mod 'PalSchema' [2026-06-07 23:46:50.3011084] [PalSchema] Config loaded. [2026-06-07 23:46:50.3011299] [PalSchema] [debug] Initializing SignatureManager... [2026-06-07 23:46:50.3287733] [PalSchema] Found UBlueprintGeneratedClass::PostLoadDefaultObject: 0x6ffff610b270 [2026-06-07 23:46:50.4527978] [PalSchema] Found UDataTable::Serialize: 0x6ffff627d880 [2026-06-07 23:46:50.4962216] [PalSchema] Found UWorld::CleanupWorld: 0x6ffff691b320 [2026-06-07 23:46:50.5056080] [PalSchema] Found AGameModeBase::InitGameState: 0x6ffff6307d30 [2026-06-07 23:46:50.6207745] [PalSchema] Found UPalStaticItemDataTable::Get: 0x6ffff431e070 [2026-06-07 23:46:50.6290004] [PalSchema] Found FName::ToString_Wchar: 0x6ffff457c0b0 [2026-06-07 23:46:50.7987277] [PalSchema] Found AsyncTask: 0x6ffff4430cc0 [2026-06-07 23:46:50.8484773] [PalSchema] Found FMemory::Free: 0x6ffff447edb0 [2026-06-07 23:46:50.8554409] [PalSchema] Found FName::Constructor: 0x6ffff456adc0 [2026-06-07 23:46:50.9148643] [PalSchema] Found FFieldClass::GetNameToFieldClassMap: 0x6ffff463fac0 [2026-06-07 23:46:50.9211926] [PalSchema] Found UObjectGlobals::StaticFindObject: 0x6ffff4712000 [2026-06-07 23:46:51.0759663] [PalSchema] Found GetObjectsOfClass: 0x6ffff471abc0 [2026-06-07 23:46:51.2446153] [PalSchema] Found FPakPlatformFile::GetPakFolders: 0x6ffff5e56580 [2026-06-07 23:46:51.2848925] [PalSchema] Found FField::IsA: 0x6ffff2591c90 [2026-06-07 23:46:51.3181375] [PalSchema] [debug] Initializing UnrealOffsets... [2026-06-07 23:46:51.3182268] [PalSchema] [debug] Unreal Version set to 5.1. [2026-06-07 23:46:51.3182510] [PalSchema] [debug] FName::Constructor was assigned address of 0x6ffff456adc0 [2026-06-07 23:46:51.3182760] [PalSchema] [debug] FName::ToString was assigned address of 0x6ffff457c0b0 [2026-06-07 23:46:51.3183079] [PalSchema] [debug] Reading offsets from MemberVariableLayout.ini...

Notes;

  • I do have a MemberVariableLayout.ini with the UE4SS.dll
  • On Linux
  • Steam, Proton: GE-Proton10-34
  • Game runs with PalSchema set to 0 in mods.txt
  • Attempted both with and without PalSchema mods
  • bUseUObjectArrayCache is set to false and GraphicsAPI is set to dx11 in UE4SS settings file.

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