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[bug] games launched via Playnite not tracked correctly and stream exits after ~15 seconds #287

Description

@t4sm5n

Bug Symptoms

Game keeps running but the stream exits. This is especially a problem when launching GOG Galaxy games, doesn't seem to affect Steam games or games launched directly via .exe.

Expected Behavior

Stream should stay on while the game runs.

Windows Version

25H2

Package

Windows - msi installer (recommended)

GPU Type

AMD

GPU Model

RX 7900 GRE

GPU Driver Version

26.6.2

Capture Method

SudoVDA virtual display

Apps

Logs (Optional but Recommended)

[2026-06-25 21:59:11.063]: Info: Playnite launcher starting; pid=11924
[2026-06-25 21:59:11.063]: Info: Launcher mode: preparing IPC connection to Playnite plugin
[2026-06-25 21:59:11.124]: Info: Launch command sent for id=2dcb3490-ea6c-4e4c-913d-2dc121bc6113 reason=initial
[2026-06-25 21:59:11.124]: Info: Autofocus deferred until gameStarted signal
[2026-06-25 21:59:15.306]: Info: Spawning cleanup watcher (fullscreen=false, installDir='D:\Disco Elysium - The Final Cut' waitPid=11924)
[2026-06-25 21:59:15.310]: Info: Cleanup watcher spawned (fullscreen=false, pid=26380)
[2026-06-25 21:59:33.436]: Info: Game processes have exited; proceeding to cleanup
[2026-06-25 21:59:33.436]: Info: Playnite reported gameStopped or timeout; scheduling cleanup and exiting
[2026-06-25 21:59:33.436]: Info: Spawning cleanup watcher (fullscreen=false, installDir='D:\Disco Elysium - The Final Cut' waitPid=none)
[2026-06-25 21:59:33.439]: Info: Cleanup watcher spawned (fullscreen=false, pid=26316)

Screenshot (Optional)


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