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278 lines (232 loc) · 9.54 KB
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using MyTeletouch.Controls;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Foundation;
using Windows.Networking.Sockets;
using Windows.Storage;
using Windows.Storage.Streams;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Popups;
namespace MyTeletouch
{
public class MainController
{
private PairedDeviceInfo device;
private int lastCommandId;
private int lastProcessedCommandId;
private ConcurrentQueue<CommandData> commandQueue;
public event EventHandler<bool> ConnectedChanged;
public CoreDispatcher dispatcher;
public MainController()
{
commandQueue = new ConcurrentQueue<CommandData>();
}
public void SetDispatcher(CoreDispatcher dispatcher)
{
this.dispatcher = dispatcher;
}
public bool UseGyrometerForMouse
{
get
{
return ApplicationData.Current.LocalSettings.Values.ContainsKey("UseGyrometerForMouse") &&
(bool)ApplicationData.Current.LocalSettings.Values["UseGyrometerForMouse"];
}
set
{
ApplicationData.Current.LocalSettings.Values["UseGyrometerForMouse"] = value;
}
}
public bool UseAccelerometerForJoystick
{
get
{
return ApplicationData.Current.LocalSettings.Values.ContainsKey("UseAccelerometerForJoystick") &&
(bool)ApplicationData.Current.LocalSettings.Values["UseAccelerometerForJoystick"];
}
set
{
ApplicationData.Current.LocalSettings.Values["UseAccelerometerForJoystick"] = value;
}
}
public bool ConnectAutomatically
{
get
{
return ApplicationData.Current.LocalSettings.Values.ContainsKey("ConnectAutomatically") &&
(bool)ApplicationData.Current.LocalSettings.Values["ConnectAutomatically"];
}
set
{
ApplicationData.Current.LocalSettings.Values["ConnectAutomatically"] = value;
}
}
internal void SendKeyboadData(byte[] pressedKeys)
{
if (!this.IsConnected)
return;
byte[] data = new byte[4];
data[0] = 1;
data[1] = pressedKeys[0];
data[2] = pressedKeys[1];
data[3] = pressedKeys[2];
commandQueue.Enqueue(new CommandData(data, data[3] == 0));
}
internal void SendMouseData(Point offsetXY, bool leftButtonDown, bool middleButtonDown, bool rightButtonDown, bool ensureSuccess)
{
if (!this.IsConnected)
return;
byte[] data = new byte[4];
data[0] = 2;
data[1] = getMouseButtons(leftButtonDown, middleButtonDown, rightButtonDown);
data[2] = (byte)offsetXY.X;//X
data[3] = (byte)offsetXY.Y;//Y
if (ensureSuccess || commandQueue.Count < 3)
commandQueue.Enqueue(new CommandData(data, ensureSuccess));
}
internal void SendJoystickData(Point offsetXY, bool button1Down, bool button2Down, bool button3Down, bool button4Down, bool button5Down, bool ensureSuccess)
{
if (!this.IsConnected)
return;
byte[] data = new byte[4];
data[0] = 3;
data[1] = (byte)(127 + (int)offsetXY.X);
data[2] = (byte)(127 + (int)offsetXY.Y);
data[3] = getJoystickButtons(button1Down, button2Down, button3Down, button4Down, button5Down);
if (ensureSuccess || commandQueue.Count < 3)
commandQueue.Enqueue(new CommandData(data, ensureSuccess));
}
private async void ProcessCommandStack()
{
while (IsConnected)
{
if (this.commandQueue.Count == 0)
{
await Task.Delay(100);
continue;
}
CommandData commandData;
if (this.commandQueue.TryDequeue(out commandData))
{
await sendCommandData(commandData.Data, commandData.EnsureSuccess);
}
}
}
private async Task sendCommandData(byte[] commandData, bool ensureSuccess)
{
if (this.IsConnected)
{
try
{
lastCommandId++;
if (lastCommandId > 255)
lastCommandId = 0;
StringBuilder sbCmd = new StringBuilder();
sbCmd.AppendFormat("{0}", (int)commandData[0]);
sbCmd.AppendFormat("|{0}", lastCommandId);
for (int i = 1; i < commandData.Length; i++)
{
bool isZero = commandData[i] == 0;
sbCmd.AppendFormat("|{0}", isZero ? "0" : commandData[i].ToString("X2"));
}
sbCmd.AppendFormat("|{0}]", lastCommandId);
for (int retry = 0; retry < 2 && lastProcessedCommandId != lastCommandId; retry++)
{
if (!await sendCommandAsync(sbCmd, ensureSuccess))
{
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
{
commandQueue = new ConcurrentQueue<CommandData>();
ConnectedChanged(this, false);
});
break;
}
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
}
}
}
private async Task<bool> sendCommandAsync(StringBuilder sbCmd, bool ensureSuccess)
{
device.LastCommandId = lastCommandId;
bool result = await this.device.SendBLEData(sbCmd);
if (ensureSuccess)
{
await Task.Delay(Constants.ResponseDeleyMs);
for (int waitResponse = 0; waitResponse < 4 && device.LastProcessedCommandId != lastCommandId; waitResponse++)
await Task.Delay(Constants.ResponseDeleyMs);
lastProcessedCommandId = this.device.LastProcessedCommandId;
}
else
lastProcessedCommandId = lastCommandId;
return result;
}
internal async Task SetDevice(PairedDeviceInfo device)
{
try
{
this.device = device;
if (!await this.device.LoadGattServices())
this.device = null;
}
catch
{
this.device = null;
}
if (this.IsConnected)
{
if (ConnectedChanged != null)
ConnectedChanged(this, true);
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
Task.Run((Action)ProcessCommandStack);
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
}
else
{
if (ConnectedChanged != null)
ConnectedChanged(this, false);
}
}
public bool IsConnected
{
get { return this.device != null; }
}
private byte getMouseButtons(bool buttonLeft, bool buttonCenter, bool buttonRight)
{
byte res = 0x00000000;
if(buttonLeft)
res |= 0x01; /* If pressed, mask bit to indicate button press */
if(buttonRight)
res |= 0x02; /* If pressed, mask bit to indicate button press */
if(buttonCenter)
res |= 0x04; /* If pressed, mask bit to indicate button press */
return res;
}
private byte getJoystickButtons(bool button1, bool button2, bool button3, bool button4, bool button5)
{
byte res = 0x00;
if(button1)
res |= 0x01; /* If pressed, mask bit to indicate button press */
if(button2)
res |= 0x02; /* If pressed, mask bit to indicate button press */
if(button3)
res |= 0x04; /* If pressed, mask bit to indicate button press */
if(button4)
res |= 0x08; /* If pressed, mask bit to indicate button press */
if(button5)
res |= 0x10; /* If pressed, mask bit to indicate button press */
return res;
}
}
}