https://wiki.libsdl.org/SDL3/CategoryStorage
According to this, an issue with portability could arise with:
When to Access: The most common portability issue with filesystem access is timing - you cannot always assume that the storage device is always accessible all of the time, nor can you assume that there are no limits to how long you have access to a particular device.
Thus, RootTitleStorage being always open until the app shuts down seems like a portability issue.
Maybe it should at least have a comment to not use it after initial game launch setup?
https://wiki.libsdl.org/SDL3/CategoryStorage
According to this, an issue with portability could arise with:
Thus, RootTitleStorage being always open until the app shuts down seems like a portability issue.
Maybe it should at least have a comment to not use it after initial game launch setup?