大佬,这种情况怎么解决,只要是加载的mod内容有点多,当我第二次打开游戏时,有些mod会失效,并且只能通过重装整个软件解决,是加载时序的问题吗,这个是ERROR内容:
[ERROR] [HextechRunes.Loader] Failed to load or initialize /data/data/com.megacrit.sts2re/files/instances/profile-sts2-v0.109.0-c12f634d-ee45848ff631/mods/workshop/public-beta/3747501308/lib/0.109.0/HextechRunes.dll: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.InvalidOperationException: Tried to add model HextechRunes.SlapRune to pool MegaCrit.Sts2.Core.Models.RelicPools.SharedRelicPool, but it's too late! You must add content before the game is initialized.
at MegaCrit.Sts2.Core.Modding.ModHelper.AddModelToPool(Type poolType, Type modelType)
at HextechRunes.HextechModelPoolRegistrar.TryAddModelToPool(Type poolType, Type modelType)
at HextechRunes.HextechModelPoolRegistrar.RegisterModelsInPool(Type poolType, IReadOnlyList1 modelTypes) at HextechRunes.HextechModelPoolRegistrar.RegisterModels() at HextechRunes.HextechModelBootstrap.Install() at HextechRunes.ModEntry.Initialize() at System.Reflection.MethodBaseInvoker.InterpretedInvoke_Method(Object obj, IntPtr* args) at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr) --- End of inner exception stack trace --- at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at HextechRunes.Loader.LoaderBootstrap.InvokeRealInitializer(Assembly assembly) at HextechRunes.Loader.LoaderBootstrap.Initialize() at HextechRunes.Loader.LoaderBootstrap.Initialize() at System.Reflection.RuntimeMethodInfo.InternalInvoke(Object , IntPtr* , Exception& ) at System.Reflection.MethodBaseInvoker.InterpretedInvoke_Method(Object obj, IntPtr* args) at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at MegaCrit.Sts2.Core.Modding.ModManager.CallModInitializer(Type initializerType) at MegaCrit.Sts2.Core.Modding.ModManager.TryLoadMod(Mod mod) at System.Object.InvokeStub_ModManager.TryLoadMod(Object , Span1 )
at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at STS2Mobile.Patches.ModLoaderPatches.InvokeStatic(String name, Object[] args)
at STS2Mobile.Patches.ModLoaderPatches.RunAndroidModInitialization(IModManagerFileIo fileIo, ModSettings settings, Object gameVersion)
at STS2Mobile.Patches.ModLoaderPatches.RunAndroidModInitializationSafely(IModManagerFileIo fileIo, ModSettings settings, Object[] args)
at STS2Mobile.Patches.ModLoaderPatches.InitializeAsyncPrefix(IModManagerFileIo fileIo, ModSettings settings, Task& __result, Object[] __args)
at DMD<>?-1742176926.MegaCrit.Sts2.Core.Modding.ModManager.Initialize_Patch1(IModManagerFileIo fileIo, ModSettings settings, SemanticVersion gameVersion)
at MegaCrit.Sts2.Core.Helpers.OneTimeInitialization.ExecuteVeryEarly()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[d__7](d__7& stateMachine)
at MegaCrit.Sts2.Core.Helpers.OneTimeInitialization.ExecuteVeryEarly()
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartup()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[d__120](d__120& stateMachine)
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartup()
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartupWrapper()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[d__117](d__117& stateMachine)
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartupWrapper()
at DMD<>?-1742176926.MegaCrit.Sts2.Core.Nodes.NGame._EnterTree_Patch1(NGame this)
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.NGame.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
[INFO] Finished mod initialization for '海克斯符文' (HextechRunes).
我们是可以通过往InitializeAsyncPrefix中加入二次检查的机制吗,那这样子会不会引起加载过慢的问题
大佬,这种情况怎么解决,只要是加载的mod内容有点多,当我第二次打开游戏时,有些mod会失效,并且只能通过重装整个软件解决,是加载时序的问题吗,这个是ERROR内容:
[ERROR] [HextechRunes.Loader] Failed to load or initialize /data/data/com.megacrit.sts2re/files/instances/profile-sts2-v0.109.0-c12f634d-ee45848ff631/mods/workshop/public-beta/3747501308/lib/0.109.0/HextechRunes.dll: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.InvalidOperationException: Tried to add model HextechRunes.SlapRune to pool MegaCrit.Sts2.Core.Models.RelicPools.SharedRelicPool, but it's too late! You must add content before the game is initialized.
at MegaCrit.Sts2.Core.Modding.ModHelper.AddModelToPool(Type poolType, Type modelType)
at HextechRunes.HextechModelPoolRegistrar.TryAddModelToPool(Type poolType, Type modelType)
at HextechRunes.HextechModelPoolRegistrar.RegisterModelsInPool(Type poolType, IReadOnlyList
1 modelTypes) at HextechRunes.HextechModelPoolRegistrar.RegisterModels() at HextechRunes.HextechModelBootstrap.Install() at HextechRunes.ModEntry.Initialize() at System.Reflection.MethodBaseInvoker.InterpretedInvoke_Method(Object obj, IntPtr* args) at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr) --- End of inner exception stack trace --- at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at HextechRunes.Loader.LoaderBootstrap.InvokeRealInitializer(Assembly assembly) at HextechRunes.Loader.LoaderBootstrap.Initialize() at HextechRunes.Loader.LoaderBootstrap.Initialize() at System.Reflection.RuntimeMethodInfo.InternalInvoke(Object , IntPtr* , Exception& ) at System.Reflection.MethodBaseInvoker.InterpretedInvoke_Method(Object obj, IntPtr* args) at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at MegaCrit.Sts2.Core.Modding.ModManager.CallModInitializer(Type initializerType) at MegaCrit.Sts2.Core.Modding.ModManager.TryLoadMod(Mod mod) at System.Object.InvokeStub_ModManager.TryLoadMod(Object , Span1 )at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at STS2Mobile.Patches.ModLoaderPatches.InvokeStatic(String name, Object[] args)
at STS2Mobile.Patches.ModLoaderPatches.RunAndroidModInitialization(IModManagerFileIo fileIo, ModSettings settings, Object gameVersion)
at STS2Mobile.Patches.ModLoaderPatches.RunAndroidModInitializationSafely(IModManagerFileIo fileIo, ModSettings settings, Object[] args)
at STS2Mobile.Patches.ModLoaderPatches.InitializeAsyncPrefix(IModManagerFileIo fileIo, ModSettings settings, Task& __result, Object[] __args)
at DMD<>?-1742176926.MegaCrit.Sts2.Core.Modding.ModManager.Initialize_Patch1(IModManagerFileIo fileIo, ModSettings settings, SemanticVersion gameVersion)
at MegaCrit.Sts2.Core.Helpers.OneTimeInitialization.ExecuteVeryEarly()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[d__7](d__7& stateMachine)
at MegaCrit.Sts2.Core.Helpers.OneTimeInitialization.ExecuteVeryEarly()
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartup()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[d__120](d__120& stateMachine)
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartup()
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartupWrapper()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[d__117](d__117& stateMachine)
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartupWrapper()
at DMD<>?-1742176926.MegaCrit.Sts2.Core.Nodes.NGame._EnterTree_Patch1(NGame this)
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.NGame.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
[INFO] Finished mod initialization for '海克斯符文' (HextechRunes).
我们是可以通过往InitializeAsyncPrefix中加入二次检查的机制吗,那这样子会不会引起加载过慢的问题