Adding new games will always be high-demand, so I'm proposing supporting external scripting languages, such as Python or Lua, so that developers can easily implement new games without touching the central C source.
The model formats themselves would always be handled by the central program, but the "glue" for batch management on a per-game basis would be done externally.
External scripting would open up the ability to the average user to support new games.
Adding new games will always be high-demand, so I'm proposing supporting external scripting languages, such as Python or Lua, so that developers can easily implement new games without touching the central C source.
The model formats themselves would always be handled by the central program, but the "glue" for batch management on a per-game basis would be done externally.
External scripting would open up the ability to the average user to support new games.