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97 lines (76 loc) · 2.76 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Invaders"
run/main_scene="res://src/main/Main.tscn"
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
config/icon="res://assets/icon.png"
[autoload]
ScrollServer2D="*res://src/autoLoad/ScrollServer2D.cs"
BulletAttachServer="*res://src/autoLoad/BulletAttachServer.cs"
AudioPlayerServer="*res://src/autoLoad/AudioPlayerServer.cs"
[debug]
settings/stdout/print_fps=true
[display]
window/size/width=540
window/size/height=800
mouse_cursor/custom_image="res://assets/cursor.png"
mouse_cursor/custom_image_hotspot=Vector2( 20, 20 )
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor]
convert_text_resources_to_binary_on_export=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
fire_left={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
fire_right={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
fire_both={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":3,"pressed":false,"doubleclick":false,"script":null)
]
}
[mono]
debugger_agent/wait_for_debugger=true
debugger_agent/wait_timeout=5000
[rendering]
threads/thread_model=2
quality/shadows/filter_mode=0
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false