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103 lines (103 loc) · 5.17 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{F17FA679-FC84-43F9-BD96-D048EF4FFF6A}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
<RootNamespace>Invaders</RootNamespace>
<AssemblyName>Invaders</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<GodotProjectGeneratorVersion>1.0.7374.17554</GodotProjectGeneratorVersion>
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
<ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp">
<Version>4.7.0</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\GameManager.cs" />
<Compile Include="src\fort\Fort.cs" />
<Compile Include="src\level\Level.cs" />
<Compile Include="src\main\Main.cs" />
<Compile Include="src\autoLoad/ScrollServer2D.cs" />
<Compile Include="src\autoLoad\AudioPlayerServer.cs" />
<Compile Include="src\pit\Gate.cs" />
<Compile Include="src\pit\GateManager.cs" />
<Compile Include="src\pit\PitController.cs" />
<Compile Include="src\pit\PitSection.cs" />
<Compile Include="src\Properties\AssemblyInfo.cs" />
<Compile Include="src\Extensions\VariantBox.cs" />
<Compile Include="src\Extensions\ClosestPoint2D.cs" />
<Compile Include="src\Extensions\RandomTimer.cs" />
<Compile Include="src\Extensions\TweenChain\TweenChainBuilder.cs" />
<Compile Include="src\Extensions\TweenChain\TweenChain.cs" />
<Compile Include="src\Extensions\TweenChain\Interpolable.cs" />
<Compile Include="src\Extensions\Preloader\Preloader.cs" />
<Compile Include="src\Extensions\Preloader\ResourceException.cs" />
<Compile Include="src\Extensions\Preloader\SingleResource.cs" />
<Compile Include="src\Extensions\PackedResource.cs" />
<Compile Include="src\Extensions\ObjectEvents.cs" />
<Compile Include="src\autoLoad\BulletAttachServer.cs" />
<Compile Include="src\assets\BlinkProvider.cs" />
<Compile Include="src\assets\ShaderMaterialWhiteBlink.cs" />
<Compile Include="src\aliens\BaseAlien.cs" />
<Compile Include="src\aliens\RegularAlien.cs" />
<Compile Include="src\aliens\Fighter\AlienFighter.cs" />
<Compile Include="src\bullets\Fighter\FighterBullet.cs" />
<Compile Include="src\bullets\Bullet.cs" />
<Compile Include="src\bullets\IHittable.cs" />
<Compile Include="src\bullets\Mini\MiniBullet.cs" />
<Compile Include="src\level\SpawnPoint.cs" />
<Compile Include="src\level\SpawnPointController.cs" />
<Compile Include="src\turrets\Mini\MiniBarrel.cs" />
<Compile Include="src\turrets\Mini\MiniTurret.cs" />
<Compile Include="src\turrets\TurretDock.cs" />
<Compile Include="src\turrets\TurretDockController.cs" />
<Compile Include="src\turrets\Barrel.cs" />
<Compile Include="src\turrets\BaseTurret.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>