Hardware used
- Two GBA SP systems and a Game Boy Player
- Does NOT occur on a GBC
Flashcarts used
- Everdrive GB X7
- Original Everdrive GB (Predates the X line, seemingly discontinued years ago)
Versions
Has been present since the very first English patch (0.1.0) and remains as of 0.4.1+EN+nightly.20230611, and occurs consistently. Consistently does not occur in the retail Japanese game. Occurs in both Kabuto and Kuwagata versions.
Description
The “Robottle fight” voice sample, which is heard at the start of a Robattle, cuts out halfway on real GBA hardware: Only the “Robottle” part is heard, but the “fight” part is not. This issue happens consistently in all English patches tested. No other voice sample in the game is known to have this issue.
This issue does not occur in BGB in GBC mode, but a different issue occurs when played in GBC on GBA mode. (This can be done by right-clicking BGB -> Options -> System tab -> Check "detect GBA".) Instead of being silent, the "fight" part has a buzzing sound overlapping the normal "fight" voice. Due to the different behavior between BGB and real GBA hardware, this issue appears to be a strange corner case. (Making this even stranger is that Medarot 3 doesn't even check the b register on boot, which is normally done to detect if the game is run on a GBA.)
It is possible that the issue is timing or lag related, as if you hack the game to disable double speed mode (this can be done by unchecking the "double speed" box in the bgb IO map), even more severe buzzing occurs with all voice samples.
This issue has been untested on other flashcarts. It was also untested on an original GBA as I do not have a working one to test with.
Audio files
Various audio (MP3) files are attached.
- For two of them, A GBA SP was used to record voice samples (by using a headphone jack adapter and plugging it in a PC’s microphone jack). One is for the retail Japanese game and one is for the English patch.
- For two others, these were recorded using BGB. Both were done in the English version (as this issue does not occur in the Japanese version, even in GBA mode), and one had the "detect GBA" option unchecked (indicated as GBC in the filename) while the other had it checked (indicated as GBA in the filename).
Robottle Fight.zip
Hardware used
Flashcarts used
Versions
Has been present since the very first English patch (0.1.0) and remains as of 0.4.1+EN+nightly.20230611, and occurs consistently. Consistently does not occur in the retail Japanese game. Occurs in both Kabuto and Kuwagata versions.
Description
The “Robottle fight” voice sample, which is heard at the start of a Robattle, cuts out halfway on real GBA hardware: Only the “Robottle” part is heard, but the “fight” part is not. This issue happens consistently in all English patches tested. No other voice sample in the game is known to have this issue.
This issue does not occur in BGB in GBC mode, but a different issue occurs when played in GBC on GBA mode. (This can be done by right-clicking BGB -> Options -> System tab -> Check "detect GBA".) Instead of being silent, the "fight" part has a buzzing sound overlapping the normal "fight" voice. Due to the different behavior between BGB and real GBA hardware, this issue appears to be a strange corner case. (Making this even stranger is that Medarot 3 doesn't even check the b register on boot, which is normally done to detect if the game is run on a GBA.)
It is possible that the issue is timing or lag related, as if you hack the game to disable double speed mode (this can be done by unchecking the "double speed" box in the bgb IO map), even more severe buzzing occurs with all voice samples.
This issue has been untested on other flashcarts. It was also untested on an original GBA as I do not have a working one to test with.
Audio files
Various audio (MP3) files are attached.
Robottle Fight.zip