Describe the bug
To start, I'll say I'm using ryubing with the latest keys & firmware, functional verified game files and have extensively troubleshot this within the ryubing application itself, as well as within windows, I can be sure via process of elimination its this.
At the start of loading shaders related to fused items (Reapers, Axes, etc) the game crashes and sends this error code:
|E| HLE.GuestThread.94 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.
Reproduction steps
1. Find a fusion weapon
2. Pick the weapon up
3. Upon the shaders for the item preview of the fusion item beginning to load, the game will immediately crash
Or
1. Get out base weapon
2. Merge it with an item
3. Upon reaching the crux of the fusion animation, it will try to load a variety of shaders and crash
Additional context
This might not exclusively be an issue with fusion items, it may be a problem with general shaders not being found. Upon loading the game without NX optimiser, and doing the action, you become able to do the action in NX optimiser, which is why I'm fairly certain its an issue with locating the shaders to load
What's your operating system?
Windows 10
Describe the bug
Reproduction steps
1. Find a fusion weapon 2. Pick the weapon up 3. Upon the shaders for the item preview of the fusion item beginning to load, the game will immediately crash Or 1. Get out base weapon 2. Merge it with an item 3. Upon reaching the crux of the fusion animation, it will try to load a variety of shaders and crashAdditional context
What's your operating system?
Windows 10