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Copy pathForm1.Designer.cs
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78 lines (74 loc) · 2.66 KB
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namespace SetMouseForGames
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
addAndSelectGameuc1 = new AddAndSelectGameUC();
mouseInfouc1 = new MouseInfoUC();
gameDatauc1 = new GameDataUC();
SuspendLayout();
//
// addAndSelectGameuc1
//
addAndSelectGameuc1.Location = new Point(12, 12);
addAndSelectGameuc1.Name = "addAndSelectGameuc1";
addAndSelectGameuc1.Size = new Size(317, 142);
addAndSelectGameuc1.TabIndex = 20;
addAndSelectGameuc1.Load += addAndSelectGameuc1_Load;
//
// mouseInfouc1
//
SelectGameCombo.FormattingEnabled = true;
SelectGameCombo.Location = new Point(12, 81);
SelectGameCombo.Name = "SelectGameCombo";
SelectGameCombo.Size = new Size(121, 23);
SelectGameCombo.TabIndex = 1;
SelectGameCombo.SelectedIndexChanged += SelectGameCombo_SelectedIndexChanged;
//
// gameDatauc1
//
gameDatauc1.Location = new Point(335, 4);
gameDatauc1.Name = "gameDatauc1";
gameDatauc1.Size = new Size(150, 150);
gameDatauc1.TabIndex = 22;
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(689, 400);
Controls.Add(gameDatauc1);
Controls.Add(mouseInfouc1);
Controls.Add(addAndSelectGameuc1);
Name = "Form1";
Text = "Form1";
ResumeLayout(false);
}
#endregion
public AddAndSelectGameUC addAndSelectGameuc1;
public MouseInfoUC mouseInfouc1;
public GameDataUC gameDatauc1;
}
}