When using streaming (non-buffered inputs) Spritesmash is computing an identical hash every time, regardless of file contents. I'm running it independently on multiple files, and always get 1441a7909c.
Adding a .pipe(buffer()) before spritesmash gets it to generate what appear to be meaningful hashes, which vary by file contents as far as I can tell.
When using streaming (non-buffered inputs) Spritesmash is computing an identical hash every time, regardless of file contents. I'm running it independently on multiple files, and always get
1441a7909c.Adding a
.pipe(buffer())before spritesmash gets it to generate what appear to be meaningful hashes, which vary by file contents as far as I can tell.