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Incorrect hashes when streaming #3

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@erothmayer

When using streaming (non-buffered inputs) Spritesmash is computing an identical hash every time, regardless of file contents. I'm running it independently on multiple files, and always get 1441a7909c.

Adding a .pipe(buffer()) before spritesmash gets it to generate what appear to be meaningful hashes, which vary by file contents as far as I can tell.

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