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| 1 | +# Baby Boot Camp — Artist Image Generation Rules |
| 2 | + |
| 3 | +Status: active production rules for Baby Boot Camp artwork |
| 4 | + |
| 5 | +This project inherits the reusable transparent-PNG production standard from Personal Forge and adds Baby Boot Camp-specific locks. |
| 6 | + |
| 7 | +## Project visual lock |
| 8 | + |
| 9 | +- Warm near-white cream page system |
| 10 | +- Dark olive identifiers and icon circles |
| 11 | +- Muted gold rules and accents |
| 12 | +- Warm, homey children’s-book illustration quality |
| 13 | +- Drill Sergeant Teddy must remain recognizably the protected Baby Boot Camp mascot identity |
| 14 | +- No camouflage page backgrounds, weapons, tactical gear, or cold military treatment |
| 15 | +- Raster art is for non-reproducible pictorial elements; tables, panel fills, borders, text, and most structural headers should remain CSS/InDesign when practical |
| 16 | + |
| 17 | +## Baby’s First Foods production rule |
| 18 | + |
| 19 | +The approved Baby’s First Foods composition is the source of truth. Production art replaces only artwork that is actually present in that approved design. Do not invent filler illustrations. |
| 20 | + |
| 21 | +Every raster element needed for production must be redrawn as an independent, maximum-quality transparent PNG rather than cut from the concept. |
| 22 | + |
| 23 | +### Required behavior |
| 24 | + |
| 25 | +- One final production asset per render |
| 26 | +- Perfect true-alpha transparency |
| 27 | +- No page background |
| 28 | +- No checkerboard baked into the image |
| 29 | +- No white/cream matte halo |
| 30 | +- No colored bottom strip used as a shadow |
| 31 | +- No fake floor or support plane |
| 32 | +- No sticker/die-cut outline unless specifically requested |
| 33 | +- No composite production sheets |
| 34 | +- Preserve enough transparent padding for InDesign positioning |
| 35 | + |
| 36 | +## Header/category artwork |
| 37 | + |
| 38 | +Table/header bars are intended for CSS/InDesign. Generate only the small pictorial icon that belongs beside the text unless explicitly instructed otherwise. |
| 39 | + |
| 40 | +Current examples include: |
| 41 | +- Fruits |
| 42 | +- Vegetables |
| 43 | +- Protein |
| 44 | +- Grains / Starches |
| 45 | +- Dairy |
| 46 | +- Beans, Lentils & Nuts / Seeds |
| 47 | +- Meat, Egg & Seafood |
| 48 | +- Herbs, Spices & Cooking Fats |
| 49 | +- Common Allergens |
| 50 | +- Notes |
| 51 | + |
| 52 | +Each icon must be independent and readable at small size. |
| 53 | + |
| 54 | +## Legend artwork |
| 55 | + |
| 56 | +The Baby’s First Foods legend must distinguish each state instantly. |
| 57 | + |
| 58 | +### Smear — touch |
| 59 | + |
| 60 | +Primary cue: baby finger/hand touching or smearing puree. |
| 61 | + |
| 62 | +Rules: |
| 63 | +- no unexplained palm dot or center mark; |
| 64 | +- no page-colored patch beneath the hand; |
| 65 | +- hand + food interaction is the meaning. |
| 66 | + |
| 67 | +### Taste — lips/mouth |
| 68 | + |
| 69 | +Primary cue: **isolated lips/mouth plus a small spoon of puree approaching the lips**. |
| 70 | + |
| 71 | +Hard isolation rule: |
| 72 | +- lips only as the human feature; |
| 73 | +- mouth opening, teeth, or tongue may show when useful; |
| 74 | +- NO cheeks; |
| 75 | +- NO chin; |
| 76 | +- NO jaw; |
| 77 | +- NO surrounding skin; |
| 78 | +- NO lower-face wedge; |
| 79 | +- NO skin-colored shape beneath the lips; |
| 80 | +- NO underpainting; |
| 81 | +- NO skin shadow bridge between lips, spoon, plaque, jar, or fruit; |
| 82 | +- NO glow base; |
| 83 | +- NO bowl as the primary cue. |
| 84 | + |
| 85 | +Outside the lips, pixels must go directly to true transparent alpha. |
| 86 | + |
| 87 | +This rule exists because image generation repeatedly tried to interpret “mouth” as a partial face and invented a beige/skin support plane. That output is rejected even if the rest of the illustration is attractive. |
| 88 | + |
| 89 | +### Eat — swallowed some |
| 90 | + |
| 91 | +Primary cue: bowl/food + spoon, clearly indicating actual eating rather than only sampling. |
| 92 | + |
| 93 | +Taste and Eat must not look interchangeable at thumbnail size. |
| 94 | + |
| 95 | +## Nutrition legend badges |
| 96 | + |
| 97 | +The approved concept used very dark badges, but production versions may be more playful and colorful while staying coherent with the Baby Boot Camp palette. |
| 98 | + |
| 99 | +Examples: |
| 100 | +- Fe — iron |
| 101 | +- Zn — zinc |
| 102 | +- Ω-3 — omega-3 |
| 103 | +- A — major allergen |
| 104 | + |
| 105 | +Keep them compact, high-contrast, and clearly readable at the actual chart size. |
| 106 | + |
| 107 | +## No-sticker-outline rule |
| 108 | + |
| 109 | +Do not interpret “isolated,” “standalone,” “badge,” or “sticker-style” as permission to add a white or cream outer contour. |
| 110 | + |
| 111 | +Production isolation must be achieved by true alpha transparency. Unless specifically requested, reject: |
| 112 | +- white die-cut border; |
| 113 | +- cream outer contour; |
| 114 | +- opaque halo; |
| 115 | +- outer glow used as separation; |
| 116 | +- page-colored matte edge. |
| 117 | + |
| 118 | +## Reference-image doctrine |
| 119 | + |
| 120 | +When using the approved concept or earlier generated art: |
| 121 | +- reproduce the approved idea and proportions; |
| 122 | +- improve print detail and consistency; |
| 123 | +- keep the project style and mascot identity; |
| 124 | +- do not copy defects from the source; |
| 125 | +- never preserve accidental backgrounds or support shapes simply because they appear in a reference image. |
| 126 | + |
| 127 | +## Prompt tail to append to production generations |
| 128 | + |
| 129 | +> Single standalone Baby Boot Camp production asset. True RGBA transparent alpha background. Object edges transition directly to transparency. No white or cream sticker border, no outer contour, no halo, no page-colored matte, no floor, no support plane, no colored background patch, no fake shadow oval, no bottom strip, no glow bed, and no checkerboard painted into the image. One asset only. Do not invent extra decorative objects not present in the approved design. |
| 130 | +
|
| 131 | +For Taste/lips assets append: |
| 132 | + |
| 133 | +> Lips are an isolated floating graphic feature only. No cheeks, chin, jaw, face fragment, skin patch, lower-face wedge, skin-colored support shape, underpainting, glow base, or shadow bridge. Transparent alpha begins immediately outside the lips. |
| 134 | +
|
| 135 | +## QA gate |
| 136 | + |
| 137 | +Before calling an asset finished: |
| 138 | + |
| 139 | +- [ ] It corresponds to an actual approved-design need |
| 140 | +- [ ] One asset only |
| 141 | +- [ ] True transparent alpha |
| 142 | +- [ ] No white/cream outline unless explicitly requested |
| 143 | +- [ ] No fake support plane or background color |
| 144 | +- [ ] No fake shadow strip/oval |
| 145 | +- [ ] No halo/matte fringe |
| 146 | +- [ ] No checkerboard baked into pixels |
| 147 | +- [ ] No invented filler artwork |
| 148 | +- [ ] Clear meaning at chart size |
| 149 | +- [ ] Correct Baby Boot Camp visual language |
| 150 | +- [ ] Independent enough to move/remove/reposition in InDesign |
| 151 | + |
| 152 | +## Failure escalation rule |
| 153 | + |
| 154 | +If an artifact repeats, stop rubber-stamping the same design. Identify what the generation model is inferring incorrectly, add a specific negative constraint, and regenerate fresh artwork. Repeated defects are prompt-system failures, not details to tolerate. |
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