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Readme.md

Unity Integration

Here we provide examples for various ways that a developer may integrate VR Ink using Unity.

Before You Start

We recommend that you:

1. Using SteamVR 2.0 Input System (recommended)

SteamVR has moved to implement the OpenXR standard with the SteamVR 2.0 Input mapping. If your project is using the SteamVR 2.0 input system, you can use our SteamVR 2.0 Unity sample to integrate VR Ink.

Get started with our SteamVR 2.0 Input System sample.

2. Using Legacy SteamVR

We are aware that many applications have yet to make the jump to the new SteamVR 2.0 Input system, so if your application is still using the legacy SteamVR approach SteamVR Plugin, our legacy SteamVR Unity sample will help you integrate VR Ink.

Get started with our Legacy SteamVR Input System sample.

3. Using Default Unity Input Abstracton

If your app is using Unity's own input abstraction layer, most functionality should be supported.