Here we provide examples for various ways that a developer may integrate VR Ink using Unity.
We recommend that you:
- Follow these design guidelines when integrating or creating interactions for VR Ink.
- Look at the examples of their implementation in the VR Ink Toolkit.
SteamVR has moved to implement the OpenXR standard with the SteamVR 2.0 Input mapping. If your project is using the SteamVR 2.0 input system, you can use our SteamVR 2.0 Unity sample to integrate VR Ink.
Get started with our SteamVR 2.0 Input System sample.
We are aware that many applications have yet to make the jump to the new SteamVR 2.0 Input system, so if your application is still using the legacy SteamVR approach SteamVR Plugin, our legacy SteamVR Unity sample will help you integrate VR Ink.
Get started with our Legacy SteamVR Input System sample.
If your app is using Unity's own input abstraction layer, most functionality should be supported.