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It's an old conversation, but information about what it 'used to be like' could be derived from this thread:

https://www.bluegartr.com/threads/104506-Neo-Dynamis-Changes

As for an era_dynamis.lua module - it may well have existed. However, it would have required more than just .lua.

You could absolutely do this with SQL queries and lua on top. SQL would allow you to modify spawn locations, mob levels, and respawns like it was prior to the "neo-dynamis" changes that followed the level cap adjustment. Make sure it sits in your modules folder, and is called by your init.txt and your dbtool upgrades will run it each time you update.

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@ghost
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