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Copy pathgameTools.py
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1169 lines (1136 loc) · 46.5 KB
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# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
import os,cPickle,random
from popUp import *
from trafficLight import getViewport45
from screenTools import mixer,renderList, textBox,playSound,android,rotateCenter
from geo import*
from debugLog import*
auto_gps_ingame=android
def setAutoGpsIngame(auto=True):
global auto_gps_ingame
auto_gps_ingame=auto
#diretorios
dir_font='fontes'+str(os.sep)
dir_img='images'+str(os.sep)
dir_pan=dir_img+'panorama'+str(os.sep)
dir_menu=dir_img+'menu'+str(os.sep)
dir_obs=dir_img+'obstacles'+str(os.sep)
dir_bikers=dir_img+'bikers'+str(os.sep)
dir_music='musics'+str(os.sep)
dir_sound='sounds'+str(os.sep)
dir_data='data'+str(os.sep)
#fontes
arial_12=pygame.font.SysFont('arial',12)
chic_12=pygame.font.Font(dir_font+"ChicagoFLF.ttf",12)
chic_14=pygame.font.Font(dir_font+"ChicagoFLF.ttf",14)
chic_16=pygame.font.Font(dir_font+"ChicagoFLF.ttf",16)
chic_18=pygame.font.Font(dir_font+"ChicagoFLF.ttf",18)
chic_22=pygame.font.Font(dir_font+"ChicagoFLF.ttf",22)
chic_20=pygame.font.Font(dir_font+"ChicagoFLF.ttf",22)
chic_30=pygame.font.Font(dir_font+"ChicagoFLF.ttf",30)
chic_72=pygame.font.Font(dir_font+"ChicagoFLF.ttf",72)
dinB_22=pygame.font.Font(dir_font+"DIN-Black.otf",22)
dinB_16=pygame.font.Font(dir_font+"DIN-Black.otf",16)
dinB_12=pygame.font.Font(dir_font+"DIN-Black.otf",12)
dinB_72=pygame.font.Font(dir_font+"DIN-Black.otf",72)
dinBd_32=pygame.font.Font(dir_font+"DIN-Bold.otf",32)
dinL_16=pygame.font.Font(dir_font+"DIN-Light.otf",16)
dinL_12=pygame.font.Font(dir_font+"DIN-Light.otf",12)
dinL_10=pygame.font.Font(dir_font+"DIN-Light.otf",10)
sansB_12=pygame.font.Font(dir_font+"OpenSans-Bold.ttf",12)
#imagens
track_shadow = pygame.Surface((640,50),SRCALPHA,32)
surf=pygame.Surface((640,1))
surf.fill((0,80,0))
for x in xrange(51):
surf.set_alpha(202-(4*x))
track_shadow.blit(surf,(0,(1*x)))
pointer_img = pygame.Surface((10,10),SRCALPHA,32).convert_alpha()
pygame.draw.circle(pointer_img,(255,0,0),(5,5),5)
grass_img = pygame.image.load(dir_img+'grama.png').convert()
track_img = pygame.transform.scale(pygame.image.load(dir_img+'pista4.png').convert_alpha(),(640,260))
panel_img = pygame.image.load(dir_img+'painel_menor2.png').convert_alpha()
cap_img = [pygame.image.load(dir_img+"pequenoCap"+str(x)+".png").convert_alpha() for x in xrange(2)]
end_img = pygame.image.load(dir_img+'faixa.png').convert_alpha()
pop_bar_score = pygame.image.load(dir_img+"popBar1.png").convert_alpha()
level_img = [pygame.image.load(dir_img+"heart"+str(x)+".png").convert_alpha()for x in xrange(2)]
cores = [(149,34,48),(176,4,24),(200,21,42),(210,2,27),(255,4,33)]
asphalt_img = pygame.image.load(dir_img+"asfalto.png").convert()
culture_img = pygame.image.load(dir_img+"placaBlank.png")
culture_rect=pygame.Rect(7,8,112,49)
obs_img=[
pygame.image.load(dir_obs+"obs"+str(x)+".png").convert_alpha() for x in xrange(3)
]
sewer_img=pygame.image.load(dir_obs+"closed_sewer.png").convert_alpha()
hole_img=pygame.image.load(dir_obs+"opened_sewer.png").convert_alpha()
render_list=renderList()
from animatedSprite import *
dog=[pygame.image.load(dir_img+"dogAnimado.png").convert_alpha(),pygame.image.load(dir_img+"dogLatindo.png").convert_alpha()]
dog_img=[animatedSprite(dog[d],dog[d].get_rect(w=dog[d].get_width()/2),[0,0],USEREVENT+d) for d in xrange(2)]
tumbleweed=pygame.image.load(dir_obs+"feno.png").convert_alpha()
tumbleweed_img=animatedSprite(tumbleweed,tumbleweed.get_rect(w=tumbleweed.get_width()/3),[0,0],USEREVENT+3)
dog_bark=mixer.Sound(dir_sound+"dogBark.mp3")
nuvem=pygame.image.load(dir_img+"nuvem.png").convert_alpha()
light=pygame.image.load(dir_img+"light.png").convert_alpha()
panorama_dia=[pygame.image.load(dir_pan+"dia"+str(x)+".png").convert_alpha() for x in xrange(4)]
panorama_noite=[pygame.image.load(dir_pan+"noite"+str(x)+".png").convert_alpha() for x in xrange(4)]
pedal_2=pygame.image.load(dir_img+"pedal1.png").convert_alpha()
pedal_1=pygame.image.load(dir_img+"pedal2.png").convert_alpha()
odo_heart=pygame.image.load(dir_menu+"heart.png").convert_alpha()
plane_img=pygame.image.load(dir_pan+"plane.png").convert_alpha()
bird_img=pygame.image.load(dir_pan+"birds.png").convert_alpha()
solarfilter_img=pygame.image.load(dir_obs+"filtrosolar.png").convert_alpha()
glow_img=pygame.image.load(dir_img+"playerGlow.png").convert_alpha()
night_alpha=pygame.Surface((640,360),SRCALPHA,32)
np=pygame.Surface((640,252))
np.set_alpha(155)
np.fill((55,55,155))
night_alpha.blit(np,(0,0))
np=pygame.Surface((640,1))
np.fill((55,55,155))
for x in xrange(108):
np.set_alpha(155-x)
night_alpha.blit(np,(0,252+x))
night_alpha.convert_alpha()
frases=[u"Dê um like no face do Lab","Cuidado com os cachorros",u"Bueiros são perigosos","Toque 10x no logo do Jogo","Ligue o GPS","E = MC2","Eu sou seu pai",u"A aventura esta lá fora","Use sempre a faixa, a ciclofaixa","Continue a pedalar",u"Ao inifinito e além",u"Toque no coração","Use Python","Eu S2 software livre","Use filtro solar","Cuidado com o feno",u"No semáforo não desperdice tempo"]
class gameObject(object):
def __init__(self,name,end_pos,number_of_checkpoints,player,clear_score,biker_list,traffic_list,obstacle_list,dog_list,sewers_list,hole_list,tumbleweed_list,solar_filter,sign_img,scr_lose,scr_win,scr_score,retry_button,home_button,stages_button,pause_button,resume_button,pause_scr,move_button,gps_item,wheater="random",time="random"):
global pop_bar_score,level_img
self.name=name
self.left_side_name=pygame.transform.rotate(chic_72.render(name,True,(255,255,255)),90)
#ciclista jogador
self.player=player
self.end_pos=end_pos
self.clear_score=clear_score
#lista de ciclistas transeuntes
self.number_of_checkpoints=number_of_checkpoints
self.makeOdometer(number_of_checkpoints)
self.checkpoints_distance=(end_pos/30)/(number_of_checkpoints+1)
debugLog( self.checkpoints_distance,name)
#self.odometer_img=odometer
self.bikers=biker_list
self.sewers=[[sewer[0]*30,sewer[1],False] for sewer in sewers_list]
self.holes=[[hole[0]*30,hole[1],False] for hole in hole_list]
#self.sewers+=[[cover[0]*30,cover[1]+10,False] for cover in hole_list]
self.obstacles=[
[obs*30 if type(obs).__name__!="list" else obs[0]*30,
None,
0 if type(obs).__name__!="list" else obs[1],
False,
type(obs).__name__=="list"] for obs in obstacle_list]
self.tumbleweed= [[tw[0]*30,0,tw[1],False] for tw in tumbleweed_list]
self.solar_filter=[[sf[0]*30,sf[1],True] for sf in solar_filter]
self.dogs=[[dog*30,False] for dog in dog_list]
self.sign_img=sign_img
self.home_button=home_button
self.retry_button=retry_button
self.pause_button=pause_button
self.stages_button=stages_button
self.resume_button=resume_button
self.move_button=move_button
self.loser_screen=scr_lose
self.winner_screen=scr_win
self.score_screen=scr_score
self.gps=gps_item
self.traffic_light=traffic_list
self.pop_up=popUp((320-(pop_bar_score.get_width()//2),-pop_bar_score.get_height()),(320-(pop_bar_score.get_width()//2),0),(0,1),pop_bar_score,(40,15))
self.pause_tgscr=pause_scr
self.wheater=wheater
self.time=time
self.found=False
self.setZero()
self.fade=pygame.Surface((640,360))
self.fade.set_alpha(155)
self.color=(0,0,0)
self.high_score=[]#NOME,1helmets,2hearts,3time,4red_trlt,5bikers_hit,6bikers_leftbehind,7things_hit,8dog,9check_points,10wrong_side,score calculado
self.tutorial=False
self.blit_panel=True
self.blit_timer=True
self.blit_track=True
self.blit_score=True
self.blit_life=True
self.blit_level=True
self.blit_player=True
self.heart_pos=(5-14,188-12)
self.unlock=None
'''
def makeOdometerOld(self,checkpoints):
checkpoints=float(self.end_pos/30)/200)
global odo_heart
size=(61,183)
self.odometer_img=pygame.Surface(size,SRCALPHA,32)
self.odometer_img.fill((0,0,0),(42,0,1,size[1]))
self.odometer_img.fill((0,0,0),(28,0,29,1))
self.odometer_img.fill((0,0,0),(28,size[1]-1,29,1))
cp_dist=(size[1]/checkpoints)
h=odo_heart.get_height()/2
for n in xrange(int(checkpoints)):
self.odometer_img.fill((0,0,0),(28,size[1]-int(cp_dist*(n+1)),29,1))
y=size[1]-int(cp_dist*(n+1))-h
if y>0 and y+h*2<size[1]: self.odometer_img.blit(odo_heart,(5,y))
'''
def makeOdometer(self,checkpoints):
checkpoints+=1
global odo_heart
size=(61,183)
self.odometer_img=pygame.Surface(size,SRCALPHA,32)
self.odometer_img.fill((0,0,0),(42,0,1,size[1]))
self.odometer_img.fill((0,0,0),(28,0,29,1))
self.odometer_img.fill((0,0,0),(28,size[1]-1,29,1))
cp_dist=(size[1]/checkpoints)
h=odo_heart.get_height()/2
for n in xrange(int(checkpoints)):
self.odometer_img.fill((0,0,0),(28,int(cp_dist*n),29,1))
y=int(cp_dist*n)-h
if y>=0: self.odometer_img.blit(odo_heart,(5,y))
def clearScore(self):
try:
score_file=open(dir_data+"score_data_"+self.name.replace(' ','_')+".lab","wb")
score_file.truncate()
score_file.close()
except Exception,e:debugLog(e)
self.high_score=[]
if self.unlock!=None:
self.unlock.setLock()
self.unlock.setHide()
def loadScore(self):
try:
score_file=open(dir_data+"score_data_"+self.name.replace(' ','_')+".lab","rb")
self.high_score=cPickle.load(score_file)
if self.unlock!=None and self.high_score[0][-1]>self.clear_score:
self.unlock.lock=cPickle.load(score_file)
self.unlock.hide=cPickle.load(score_file)
score_file.close()
except Exception,e:
self.saveScore()
debugLog(e)
def saveScore(self):
score_file=open(dir_data+"score_data_"+self.name.replace(' ','_')+".lab","wb")
try:
cPickle.dump(self.high_score,score_file)
if self.unlock!=None:
cPickle.dump(self.unlock.lock,score_file)
cPickle.dump(self.unlock.hide,score_file)
except Exception,e:debugLog(e)
score_file.close()
def calculateScore(self,helmets,hearts,time,red_trlt,bikers_hit,bikers_left,things_hit,dog,check_points,wrong_side):
number_trlt=len(self.traffic_light)
ingame_score=((number_trlt-red_trlt)*50)-(red_trlt*250)-(bikers_hit*100)+(bikers_left*100)-(things_hit*30)-(dog*100)+(check_points*100)-(wrong_side)
time_score=1+abs(time-(self.end_pos/10)-number_trlt )
outgame_score=((helmets*75)+(hearts*100))/time_score
final_score=ingame_score+outgame_score
return int(final_score)
def printHighScore(self):
for s,score in enumerate(self.high_score):
debugLog(str(1+s)+') '+score[0]+': '+str(score[-1]))
def blitHighScore(self,display=None,pos=(0,0)):
global dinL_12,dinB_12,chic_12
font=chic_16
colorG=(33,33,33)
colorB=(255,255,255)
#fonthB=dinB_12
render_list=[]
size=[0,0]
for s,score in enumerate(self.high_score):
#render=fonth.render(str(1+s)+') '+score[0]+': '+str(score[-1]),True,(0,0,0))
color=colorG if s!=self.rank else colorB
render=font.render('#'+str(1+s)+' : '+str(score[-1]),True,color)
if display!=None:
display.blit(render,(pos[0],pos[1]+((fonth.get_height()+2)*s)))
else:
render_list.append(render)
if size[0]<render.get_width():
size[0]=render.get_width()
size[1]+=render.get_height()
if display==None:
surface=pygame.Surface(size,SRCALPHA,32)
posy=0
for text in render_list:
surface.blit(text,(0,posy))
posy+=text.get_height()
else:surface=None
return surface
def blitFinalScore(self,display,pos,ident):
global dinL_10,dinB_12
fonth=dinL_10
fonthB=dinB_12
names=["Nome","Capacetes","Coracoes","Tempo(s)","Farois Vermelhos","Ciclistas\Carros colididos","Ciclistas ultrapassados","Objetos colididos","Caes perturbados","Check-Points","Lado errado da pista","Total"]
line=pygame.Surface( (ident+(max([fonth.size(str(x))[0] for x in self.score[1:] ]) ),1) )
for n in range(1,len(names)):
render_1=fonth.render(names[n]+":",True,(0,0,0))
font=fonth if n!=len(names)-1 else fonthB
render_2=font.render(str(self.score[n]),True,(0,0,0))
display.blit(render_1,(pos[0],pos[1]+((fonth.get_height()+2)*(n-1))))
display.blit(render_2,(pos[0]+ident,pos[1]+((fonth.get_height()+2)*(n-1))))
display.blit(line,(pos[0],-1+pos[1]+((fonth.get_height()+2)*n)))
def printScore(self):
names=["Nome","Capacetes","Coracoes","Tempo(s)","Farois Vermelhos","Ciclistas\Carros colididos","Ciclistas ultrapassados","Objetos colididos","Caes perturbados","Check-Points","Lado errado da pista","Total"]
for n in range(len(names)):
debugLog(names[n]+":"+" "*(30-len(names[n]))+str(self.score[n]))
def setZero(self):
global obs_img,level_img
for obs in self.obstacles:
obs[1]=random.choice(obs_img)
if obs[4]==False:
obs[2]=random.randint(250,395)
obs[3]=False
for sewer in self.sewers:
sewer[2]=False
for hole in self.holes:
hole[2]=False
for dog in self.dogs:
dog[1]=False
for tw in self.tumbleweed:
tw[1]=0
tw[3]=False
for sf in self.solar_filter:
sf[2]=True
self.glow=0
self.rank=6
self.end_game=False
#pontuacao incial do jogador
self.score=["PLAYER",0,0,0,0,0,0,0,0,0,0,0]
self.health =0
self.recover=[False,0]
self.heart_up=[False,0]
self.left_ride_score=0
self.collision_counter=0
self.traffic_score=0
self.start_time=0
self.lose=False #quando colidir
self.win=False #quando o array de ciclistas terminar
self.dy_faixas=0
self.grass_pos=0
self.sign_pos=100
self.sign_pointer=0
if self.found:self.culture_pointer=0
else:self.culture_pointer=random.randrange(len(frases))
self.sign_build=False
self.popup_bool=[True,True,True]
#variavel que define o movimento de pedal
self.bool=[False,False,False]#K_RIGHT,K_LEFT
self.alpha=False
self.pause_tgscr.lockOnOff(False)
self.pause_tgscr.turned_on=False
self.pause_game=False
self.start_time+=pygame.time.get_ticks()
self.cloud_pos=random.randrange(640)
self.cloud_accel=random.randrange(1,6)*0.1
debugLog(self.cloud_accel)
self.plane=[False,[-plane_img.get_width(),random.randint(0,24)-(plane_img.get_height()//2)],random.randrange(100)<50]
if self.plane[2]:debugLog("plane will be created")
self.bird=[random.randrange(100)<50,[-bird_img.get_width(),random.randint(0,35)-(bird_img.get_height()//2)]]
pygame.time.set_timer(USEREVENT+5,0)
if not self.bird[0]:
time=random.randint(5,25)*1000
pygame.time.set_timer(USEREVENT+5,time)
debugLog("bird will be created in "+str(time))
else:
debugLog("bird created")
self.fog=False#random.randrange(100)<40
if self.time=="random":
self.night=random.randrange(100)<40
else:
self.night=self.time
if self.wheater=="random":
self.rain=random.randrange(4)
else:
self.rain=self.wheater
pygame.time.set_timer(USEREVENT+6,15*1000)
self.user_event_6=0
self.bg_pos=(-random.randrange(900-640),0)
self.blit_player=True
self.drama=0
def setUnlock(self,stage):
self.unlock=stage
def setAllZero(self):
self.player.setZero()
for bike in self.bikers:
bike.setZero()
for trlt in self.traffic_light:
trlt.setZero()
self.pop_up.setZero()
self.setZero()
self.loser_screen.turnOn(False)
self.winner_screen.turnOn(False)
self.score_screen.turnOn(False)
self.pause_button.turnOn()
for mvbtt in self.move_button: mvbtt.turnOn()
def setNewHighScore(self):
if self.win:
lenght=len(self.high_score)
if lenght>0:
for s in xrange(lenght):
if self.score[-1]>self.high_score[s][-1]:
self.high_score=self.high_score[:s]+[self.score]+self.high_score[s:]
self.rank=s
break
if lenght<5 and lenght==len(self.high_score):
self.high_score.append(self.score)
self.rank=len(self.high_score)-1
else:
self.high_score.append(self.score)
self.rank=0
try:
if self.unlock!=None and self.high_score[0][-1]>self.clear_score:
self.unlock.setHide(False)
self.unlock.setLock(False)
except Exception,e:debugLog(e)
try:self.high_score=self.high_score[:5]
except:pass
self.printHighScore()
def preEvents(self):
pygame.time.set_timer(USEREVENT,800)
pygame.time.set_timer(USEREVENT+1,300)
pygame.time.set_timer(USEREVENT+3,200)
global auto_gps_ingame,dog_img
for dog in dog_img:
dog.preEvents()
try:self.loadScore()
except Exception,e:debugLog(e)
self.printHighScore()
self.culture_pointer=random.randrange(len(frases))
if not self.pause_game:
self.start_time+=pygame.time.get_ticks()
if android and auto_gps_ingame:
location=self.gps.getLocation()
if location[0]!=0.0 or location[1]!=0.0:
try:self.gps.update()
except Exception,e:debugLog('gameTools.gameObject.gps.update:\n\t'+str(e))
try:
self.found=self.gps.finder.checkUrl(location)
self.culture_pointer=0
except Exception,e:debugLog('gameTools.gameObject.gps.finder.checkURL:\n\t'+str(e))
for home in self.home_button: home.function = self.setAllZero
for retry in self.retry_button: retry.function = self.setAllZero
self.stages_button.function=self.setAllZero
if pygame.time.get_ticks()-self.start_time<0:
self.start_time=pygame.time.get_ticks()
debugLog('start_timer<0')
else:
debugLog('start_timer>=0')
def posEvents(self):
self.saveScore()
if not self.pause_game:
self.start_time-=pygame.time.get_ticks()
self.found=False
#controle dos eventos
def eventControler(self, event,resize,move):
if self.pause_game==False and self.end_game==False:
self.runEventControler(event, resize,move)
else:
self.bool=[False,False,False]
try:
for button in self.move_button:
button.state=0
button.pressed=False
button.actived=False
self.player.playerBrake(0.5)
except Exception,e:debugLog(e)
def useHeart(self):
if not self.recover[0] and self.player.damage>0 and self.health>0:
self.player.damage-=self.player.maxlife/2
if self.player.damage<0: self.player.damage=0
self.health-=1
self.recover=[True,0]
pygame.time.set_timer(USEREVENT+7,3000)
def runEventControler(self, event, resize,move):
if event.type==KEYUP:
if event.key==K_RIGHT:
self.bool[0]=False
self.player.playerAccel(+1)#aceleracao esquerda
if event.key==K_LEFT:
self.bool[1]=False
self.player.playerAccel(-1)#aceleracao direita
if event.key==K_DOWN:
self.player.desaccel=0.5
if event.key==K_d:
self.player.playerAccel(+1)#aceleracao do player para a esquerda --- guidao
elif event.key==K_a:
self.player.playerAccel(-1)#aceleracao do player para a direita ---- guidao
if event.type==KEYDOWN:
if event.key==K_SPACE: self.pause_tgscr.turnOn()
if event.key==K_RIGHT: self.bool[0]=True
if event.key==K_LEFT: self.bool[1]=True
if event.key==K_DOWN: self.player.desaccel=4 ################################################### <<<<<<----------- mude o valor para mudar o quanto desacelera
if event.type==USEREVENT+7:
self.recover[0]=False
self.heart_up[0]=False
pygame.time.set_timer(USEREVENT+7,3000)
if event.type==USEREVENT+6:
if self.user_event_6==0:
if self.plane[2]:
self.plane[0]=True
debugLog('plane created')
if self.rain>0:
if self.user_event_6%1==0:
rain=self.rain
while rain==self.rain:
self.rain=random.randint(1,3)
self.user_event_6+=1
try:
if event.type==USEREVENT+5:
self.bird=[True,[-bird_img.get_width(),random.randint(0,35)-(bird_img.get_height()//2)]]
debugLog("bird created")
pygame.time.set_timer(USEREVENT+5,0)
except Exception,e:debugLog(e)
if event.type==USEREVENT+1:
if self.drama==3:
self.player.damage=self.player.maxlife
self.score[7]+=1
self.drama=0
if self.drama==6:
self.player.pos[1]-=40
self.drama=0
if self.drama>0:self.drama+=1
if self.glow>0:
self.glow-=1
for bike in self.bikers:
if bike.odometer<=self.player.odometer and bike.pos[1]<=1377+bike.img.get_height():
if not bike.stop: bike.flip=not bike.flip
for trlt in self.traffic_light:
if trlt.running:
if trlt.next_time<pygame.time.get_ticks()-self.start_time:
trlt.eventControler(event,resize,move)
trlt.next_time=pygame.time.get_ticks()-self.start_time+trlt.time
for dog in dog_img:
dog.eventControler(event, resize,move)
tumbleweed_img.eventControler(event,resize,move)
self.player.eventControler(event,resize)
self.pop_up.eventControler(event, resize,move)
if event.type==MOUSEBUTTONUP:
mouse_pos=(event.pos[0]/resize[0],event.pos[1]/resize[1])
global level_img
rect=level_img[0].get_rect(topleft=self.heart_pos)
rect.inflate_ip(-29,-25)
if rect.collidepoint(mouse_pos):
try:self.useHeart()
except Exception,e:debugLog(e)
elif len(self.move_button)>0:
#hardcode{
#desfrear fora do freio
if self.move_button[2].pressed_out:
if self.player.desaccel!=0.5:
self.move_button[2].callActivation()
'''
#pedalar fora do pedal/guidão
for x in xrange(2):
if self.move_button[x].pressed_out and not self.move_button[1 if x==0 else 0].pressed:
self.move_button[x].callActivation()
'''
if not self.move_button[0].rect.collidepoint(mouse_pos) and not self.move_button[1].rect.collidepoint(mouse_pos) and not self.move_button[2].rect.collidepoint(mouse_pos):
for x in xrange(3):
self.move_button[x].callActivation(False)
#'''
#}hardcode
if event.type==MOUSEMOTION:
mouse_pos=(event.pos[0]/resize[0],event.pos[1]/resize[1])
move_motion=self.move_button[0].actived or self.move_button[0].pressed or self.move_button[1].actived or self.move_button[1].pressed
if self.move_button[2].rect.collidepoint(mouse_pos) and move_motion:
for x in xrange(2):
self.move_button[x].callActivation(False)
def screenCall(self):
if self.pause_tgscr.turned_on:
self.alpha=True
self.color=(120,120,150)
self.pause_button.turnOn(False)
for mvbtt in self.move_button: mvbtt.turnOn(False)
if not self.pause_game: self.start_time-=pygame.time.get_ticks()
self.pause_game=True
elif not self.end_game:
self.alpha=False
self.pause_button.turnOn()
if not self.pause_tgscr.moving:
if self.pause_game: self.start_time+=pygame.time.get_ticks()
self.pause_game=False
for mvbtt in self.move_button: mvbtt.turnOn()
self.endGame(self.win,self.winner_screen,(20,89,75))
self.endGame(self.lose,self.loser_screen,(33,33,33))
return None
def endGame(self,win_lose,scr,color):
if win_lose and not self.end_game:
try:self.score[1]=(float(self.player.maxlife-self.player.damage)/self.player.maxlife)*4
except Exception,e:debugLog(e)
self.score[2]=self.health
for trlt in self.traffic_light:
self.score[4]+=trlt.player_infraction
self.score[5]=self.player.collision_counter
self.score[-1]=self.calculateScore(*self.score[1:-1])
self.alpha=True
self.color=color
scr.turnOn()
try:
scr.itens[0].img=chic_16.render(str(self.score[1]),True,(51,51,51)).convert_alpha()
scr.itens[1].img=chic_16.render(str(self.score[2]),True,(51,51,51)).convert_alpha()
scr.itens[2].img=chic_16.render(str(self.score[4]),True,(51,51,51)).convert_alpha()
scr.itens[3].img=chic_16.render(str(self.score[5]+self.score[7]+self.score[8]),True,(51,51,51)).convert_alpha()
scr.itens[4].img=chic_16.render(str(self.score[3])+"s",True,(255,255,255)).convert_alpha()
scr.itens[5].img=chic_22.render(str(self.score[11]),True,(51,51,51)).convert_alpha()
except Exception,e:debugLog(e)
self.score_screen.turnOn(True)
self.pause_tgscr.lockOnOff(True)
self.pause_button.turnOn(False)
for mvbtt in self.move_button: mvbtt.turnOn(False)
self.end_game=True
self.pause_game=True
try:self.printScore()
except Exception,e:debugLog('sc'+str(e))
try:self.setNewHighScore()
except Exception,e:debugLog('hsc'+str(e))
self.score_screen.itens[0].img=self.blitHighScore().convert_alpha()
#manipulacao dos elementos HUD da tela
def blitPanel(self,display,pos):
global panel_img
#blitAlpha(display,panel_img,pos,100)
display.blit(panel_img,pos)
display.blit(pygame.transform.flip(panel_img,True,False),(pos[0]+640-panel_img.get_width(),pos[1]))
def blitTimer(self,display,pos):
global dinL_16, dinB_22
tempo=(pygame.time.get_ticks()-self.start_time)
self.score[3]=tempo/1000
resto_tempo=tempo%60000
fonte_timer=dinB_22
recuo=fonte_timer.size('00 : ')[0]
if (tempo - resto_tempo)/60000>9:
display.blit(fonte_timer.render( str((tempo - resto_tempo)/60000)+' : ',True,(0,0,0)),(pos[0],pos[1]))
else:
display.blit(fonte_timer.render( '0'+str((tempo - resto_tempo)/60000)+' : ',True,(0,0,0)),(pos[0],pos[1]))
if (resto_tempo - (resto_tempo%1000) )/1000>9:
display.blit(fonte_timer.render( str( (resto_tempo - (resto_tempo%1000) )/1000),True,(0,0,0)),(pos[0]+recuo,pos[1]))
else:
display.blit(fonte_timer.render( '0'+str( (resto_tempo - (resto_tempo%1000) )/1000),True,(0,0,0)),(pos[0]+recuo,pos[1]))
def blitSpeedOld(self,display,pos):
global dinB_16,dinB_22,dinBd_32
display.blit(dinBd_32.render(str(int(self.player.vel*3.6)),True,(0,0,0)),(pos[0]-dinBd_32.size(str(int(self.player.vel*3.6)))[0],pos[1]))
display.blit(dinB_22.render('km/h',True,(0,0,0)),(pos[0],pos[1]+10))
speed_rects=[
pygame.Rect( (600+(x*5),150+(25*x) ),(35-(x*5),20 ) ) for x in xrange(5) ]
def blitSpeed(self,display,pos):
value=self.player.vel/self.player.max_vel
for x,rect in enumerate(self.speed_rects):
color=((50*x)+55,255-(50*x),55)
debugLog(color)
display.fill(color,rect)
def blitTrack(self,display,pos):
global dinL_16, pointer_img
display.blit(self.odometer_img,pos)
display.blit(pointer_img,(pos[0]+38,pos[1]+(self.odometer_img.get_height()*((self.end_pos-self.player.odometer)/self.end_pos))-(pointer_img.get_height()//2)))
render=dinL_16.render( str(self.end_pos/30)+"m" if self.end_pos<30000 else str(float(self.end_pos)/30000)+"km",True,(0,0,0))
x=render.get_rect(center=(pos[0]+self.odometer_img.get_width()/2,0)).x
display.blit(render,(x,pos[1]-dinL_16.get_height()))
def blitLife(self,display,pos):
global cap_img
display.blit(pygame.transform.chop(cap_img[1],pygame.Rect(0,0,0,cap_img[1].get_height()*self.player.damage/self.player.maxlife)),(pos[0],pos[1]+cap_img[1].get_height()*self.player.damage/self.player.maxlife))
display.blit(cap_img[0],pos)
def blitLevel(self,display,pos):
global dinB_22, level_img, dinL_16, cores, bar_level2
if self.player.odometer/30 > self.checkpoints_distance*(self.score[9]+1) and self.player.odometer<self.end_pos and self.score[9]<self.number_of_checkpoints:
self.pop_up.callPopup(chic_22.render(str(self.checkpoints_distance*(self.score[9]+1))+'m',True, (0,0,0)),3000)
self.health+=1
self.score[9]+=1
self.heart_up=[True,0]
pygame.time.set_timer(USEREVENT+7,3000)
#imagem do level(coracao)
display.blit(level_img[int(self.health>0)],pos)
#escrita do level
render=dinL_16.render(str(self.health),True,(0,0,0))
rect=render.get_rect(center=level_img[0].get_rect(topleft=pos).center)
display.blit(render,rect.topleft)
if self.heart_up[0]:
render=dinB_22.render("+1",True,(0,255,0))
display.blit(render,[rect.right,rect.bottom-self.heart_up[1]])
self.heart_up[1]+=0.3
if self.recover[0]:
render=dinB_22.render("-1",True,(0,0,0))
display.blit(render,[rect.right,pos[1]+self.recover[1]-render.get_height()])
self.recover[1]+=0.3
def blitScore(self,display,pos):
text="score atual: " + str(int(self.player.score))
lentext=dinL_16.size(text)
display.blit(dinL_16.render(text,True,(0,0,0)),(pos[0]-lentext[0]/1.5,pos[1]))
#desenho dos elementos na tela
def blitOn(self, display):
global grass_img,track_img,end_img,asphalt_img,traffic_img,car_img,light_img,panorama_dia, panorama_noite#,tutorial_img
global culture_img,culture_rect
global dinB_22
global render_list
render_list.setZero()
if not self.pause_game:
if self.rain==1:
self.player.vel-=0.03
if self.player.desaccel<1:
if self.rain==2:
self.player.pos[0]+=0.5
if self.rain==3:
self.player.pos[0]-=0.5
if self.bool[0]==True:#K_RIGHT
self.player.playerMove(+1)#self.player.pos[0]+=self.player.vel//2
if self.bool[1]==True:#K_LEFT
self.player.playerMove(-1)#self.player.pos[0]-=self.player.vel//2
self.player.playerMotion()
#Penalidade por ficar na faixa esquerda
if self.player.pos[0]<280 and self.player.pos[0]>150:
self.score[10]+=0.01
#self.left_ride_score+=0.03#self.score-=1.03
self.player.setScore(-0.04)
self.grass_pos+=self.player.vel
self.dy_faixas-=self.player.vel*2
display.fill((80,180,120))
try:
panorama=panorama_noite if self.night else panorama_dia
display.blit(panorama[0],self.bg_pos)
display.blit(panorama[1],(500,0))
if not self.night:
if self.plane[0]:
if self.plane[1][0]<640+plane_img.get_width():
display.blit(plane_img,self.plane[1])
self.plane[1][0]+=0.2
if self.bird[0]:
if self.bird[1][0]<640+bird_img.get_width():
display.blit(bird_img,self.bird[1])
self.bird[1][0]+=0.35
else:
time=random.randint(5,25)*1000
pygame.time.set_timer(USEREVENT+5,time)
self.bird[0]=False
debugLog('bird will be created in '+str(time))
display.blit(panorama[2],self.bg_pos)
display.blit(panorama[3],(self.cloud_pos,0))
display.blit(panorama[3],(self.cloud_pos-900,0))
self.cloud_pos+=self.cloud_accel#0.5
if self.cloud_pos>=900:
debugLog("resetou nuvens")
self.cloud_pos-=900
except Exception,e:debugLog(e)
display.blit(track_img,(0,100))
#calculo com o viewport para represetar a perspectiva na tela
qnt_faixas=9
tamanho_faixa=1300/qnt_faixas# cinco vezes o tamanho da área de desenho
if self.dy_faixas<=-tamanho_faixa*2:self.dy_faixas+=tamanho_faixa*2
for i in range(1,qnt_faixas*2,2):
y=getViewport45(400,(tamanho_faixa*i)+self.dy_faixas+100,150)
h=getViewport45(400,(tamanho_faixa*(i+1))+self.dy_faixas+100,150)
display.fill((234,100,96),pygame.Rect(310,460-y,40,h-y))#(212,7,21)
crosswalk_rect=[]
for trlt in self.traffic_light:
if trlt.odometer<=self.player.odometer and self.player.odometer-trlt.odometer<=1377:
try:trlt.blitOn(display,render_list,self.player,self.pause_game,self.found or not android,self.start_time)
except Exception,e: debugLog('trlt.blitOn() error:\n\t'+str(e))
crosswalk=trlt.getCrosswalkRect()
if crosswalk:crosswalk_rect.append(crosswalk)
display.blit(track_shadow,(0,100))
try:
if self.sign_pos<=self.player.odometer:
if self.player.odometer-self.sign_pos-self.sign_img[self.sign_pointer].get_height()+100<=1377:
sign_pos_vp=430-getViewport45(400,(255*11)-(self.player.odometer-self.sign_pos)-1377,150)
sign_img=self.sign_img[self.sign_pointer]
scale=abs(sign_pos_vp-150+(sign_img.get_height()*2) )/260 #if bike.pos[1]<self.player.pos[1] else 1
new_size=(int(sign_img.get_width()*scale),int(sign_img.get_height()*scale))
sign_img=pygame.transform.scale( sign_img ,new_size)
sign_pos=(270-new_size[0]-(sign_pos_vp)/1.7,sign_pos_vp-new_size[1])
render_list.blit(sign_img,sign_pos)
if sign_img.get_rect(topleft=sign_pos).colliderect(self.player.hit_box):
self.player.vel=0
self.player.odometer-=10
if not self.sign_build:
surf=pygame.Surface(culture_rect.size)
surf.fill((255,255,255))
if self.found:
#culture_name=textBox(unicode(self.gps.finder.getLocals()[self.culture_pointer]['name']),dinL_12,culture_rect.width,(0,0,0),2)
#culture_dist=dinL_12.render(unicode(int(self.gps.finder.getDistances()[self.culture_pointer]))+" m",True,(0,0,0))
culture_name=textBox(unicode(self.gps.finder.listObj[self.culture_pointer]["nome"]),sansB_12,culture_rect.width,(0,0,0),2)
culture_dist=sansB_12.render(unicode(int(self.gps.finder.listObj[self.culture_pointer]["distancia"]))+" m",True,(0,0,0))
surf.blit(culture_name,(0,-1))
surf.blit(culture_dist,(0,culture_name.get_height()-2))
else:
text=textBox(frases[self.culture_pointer],sansB_12,culture_rect.width,(0,0,0),3)
surf.blit(text,(0,0))
culture_img.fill((255,255,255),culture_rect)
culture_img.blit(surf.convert(),culture_rect.topleft)
self.sign_build=True
debugLog('builded')
sign_img=pygame.transform.scale( culture_img ,new_size)
sign_pos=(390+(sign_pos_vp/1.9),sign_pos_vp-sign_img.get_height())
render_list.blit(sign_img,sign_pos)
if sign_img.get_rect(topleft=sign_pos).colliderect(self.player.hit_box):
self.player.vel=0
self.player.odometer-=10
else:
self.sign_pos+=1377
self.sign_pointer+=1
if len(self.sign_img)<=self.sign_pointer: self.sign_pointer=0
self.sign_build=False
self.culture_pointer+=1
if self.found:
if len(self.gps.finder.listObj)<=self.culture_pointer: self.culture_pointer=0
else:
if len(frases)<=self.culture_pointer: self.culture_pointer=0
except Exception,e:
debugLog(e)
debugLog(new_size)
try:
if self.end_pos-self.player.odometer<=1560:
end_vp=340-getViewport45(400,(255*11)-(self.player.odometer-self.end_pos)-2210,150)
new_img=end_img
scale=abs(end_vp-150+(new_img.get_height()) )/260
new_size=(int(new_img.get_width()*scale),int(new_img.get_height()*scale))
new_img=pygame.transform.scale( new_img ,new_size)
new_pos=(320-(new_img.get_width()/2),end_vp)
render_list.blit(new_img,new_pos)
'''
if self.end_pos-self.player.odometer<260:
self.player.playerAccel(0)
'''
except Exception,e:
debugLog(e)
try:
for hole in self.holes:
if hole[0]<=self.player.odometer:
if self.player.odometer-hole[0]<=1377:
hole_pos_vp=420-getViewport45(400,(255*11)-(self.player.odometer-hole[0])-1377,150)
pos=[hole[1],hole_pos_vp]
scale=abs(hole_pos_vp-150+(hole_img.get_height()*2.5) )/260
new_size=(int(hole_img.get_width()*scale),int(hole_img.get_height()*scale))
scaled_hole=pygame.transform.scale(hole_img,new_size)
if hole[1]<=318:
pos[0]+= (hole_img.get_width()/2.5)-new_size[0]
pos[0]-=(pos[1]/3.5)*(float(318-hole[1])/120)
elif hole[1]>=329:
pos[0]+=(pos[1]/3.5)*(float(abs(pos[0]-329))/120)
else:
pos[0]-=new_size[0]//2
rect_1=scaled_hole.get_rect(topleft=pos)
rect_1.w/=2
rect_2=rect_1.copy()
rect_2.x+=rect_1.w
if self.player.wheels_box.colliderect(rect_1):
if not self.end_game and not self.pause_game:
if android: android.vibrate(0.2)
self.blit_player=False
self.drama=1
#self.score[7]+=1
#debugLog(self.score[7])
elif self.player.wheels_box.colliderect(rect_2):
if self.player.vel>0: self.player.vel-=self.player.vel*0.1*self.player.desaccel
if hole[2]==False and not self.end_game and not self.pause_game:
if android: android.vibrate(0.2)
if self.player.vel>0: self.player.vel-=1
self.score[7]+=1
debugLog(self.score[7])
hole[2]=True
self.player.pos[1]-=6
else:
if hole[2]:
if android: android.vibrate(0.2)
hole[2]=False
self.player.pos[1]+=6
self.player.odometer+=7
display.blit(scaled_hole,pos)
except Exception,e:debugLog(e)
#verifica os eventos de colisao com cada bueiro fechado
try:
for sewer in self.sewers:
if sewer[0]<=self.player.odometer:
if self.player.odometer-sewer[0]<=1377:
sewer_pos_vp=420-getViewport45(400,(255*11)-(self.player.odometer-sewer[0])-1377,150)
pos=[sewer[1],sewer_pos_vp]
scale=abs(sewer_pos_vp-150+(sewer_img.get_height()*2.5) )/260
new_size=(int(sewer_img.get_width()*scale),int(sewer_img.get_height()*scale))
scaled_sewer=pygame.transform.scale(sewer_img,new_size)
if sewer[1]<=318:
pos[0]+= (sewer_img.get_width()/2.5)-new_size[0]
pos[0]-=(pos[1]/3.5)*(float(abs(318-pos[0]))/150)
elif sewer[1]>=329:
pos[0]+=(pos[1]/3.5)*(float(abs(pos[0]-329))/150)
else:
pos[0]-=new_size[0]//2
rect=scaled_sewer.get_rect(topleft=pos)
if self.player.wheels_box.colliderect(rect):
if self.player.vel>0: self.player.vel-=self.player.vel*0.1*self.player.desaccel
if sewer[2]==False and not self.end_game and not self.pause_game:
if android: android.vibrate(0.2)
if self.player.vel>0: self.player.vel-=1
self.score[7]+=1
debugLog(self.score[7])
sewer[2]=True
self.player.pos[1]-=6
else:
if sewer[2]:
if android: android.vibrate(0.2)
sewer[2]=False
self.player.pos[1]+=6
self.player.odometer+=7
display.blit(scaled_sewer,pos)
except Exception,e:debugLog(e)
#verifica os eventos de colisao com cada obstaculo
try:
for obs in self.obstacles:
if obs[0]<=self.player.odometer:
if self.player.odometer-obs[0]<=1377:
obs_pos_vp=420-getViewport45(400,(255*11)-(self.player.odometer-obs[0])-1377,150)
pos=[obs[2],obs_pos_vp]
scale=abs(obs_pos_vp-150+(obs[1].get_height()) )/360
new_size=(int(obs[1].get_width()*scale),int(obs[1].get_height()*scale))
scaled_obs=pygame.transform.scale(obs[1],new_size)
if obs[2]<=318:
pos[0]+= obs[1].get_width()-new_size[0]
pos[0]-=(pos[1]/3.5)*(float(abs(318-pos[0]))/120)
elif obs[2]>=329:
pos[0]+=(pos[1]/3.5)*(float(abs(pos[0]-329))/120)
else:
pos[0]-=new_size[0]//2
rect=scaled_obs.get_rect(topleft=pos)
if self.player.wheels_box.colliderect(rect):
if self.player.vel>0: self.player.vel-=self.player.vel*0.1*self.player.desaccel
if obs[3]==False and not self.end_game and not self.pause_game:
if android: android.vibrate(0.2)
if self.player.vel>0: self.player.vel-=1
self.score[7]+=1
obs[3]=True
else:
if obs[3]: obs[3]=False
render_list.blit(scaled_obs,pos)
except Exception,e:debugLog(e)
try:
for tw in self.tumbleweed:
if tw[0]<=self.player.odometer:
if self.player.odometer-tw[0]-tw[1]<=1377:
tw_pos_vp=420-getViewport45(400,(255*11)-(self.player.odometer-tw[0]-tw[1])-1377,150)
pos=[tw[2],tw_pos_vp]
image=tumbleweed_img.getImage()
scale=abs(tw_pos_vp-150+(image.get_height()) )/360
new_size=(int(image.get_width()*scale),int(image.get_height()*scale))
scaled_tw=pygame.transform.scale(image,new_size)
if tw[2]<=318:
pos[0]+= image.get_width()-new_size[0]
pos[0]-=(pos[1]/3.5)*(float(abs(318-pos[0]))/120)
elif tw[2]>=329:
pos[0]+=(pos[1]/3.5)*(float(abs(pos[0]-329))/120)
else:
pos[0]-=new_size[0]//2
rect=scaled_tw.get_rect(topleft=pos)
if self.player.wheels_box.colliderect(rect):
if self.player.vel>0: self.player.vel-=self.player.vel*0.1*self.player.desaccel
if tw[3]==False and not self.end_game and not self.pause_game:
if not self.pause_game:self.player.receiveDamage(1,(0,0))
if self.drama==0: self.drama=4
self.player.pos[1]+=40
if self.player.vel>0: self.player.vel-=1
self.score[7]+=1
tw[3]=True
else:
if tw[3] and self.drama==0: tw[3]=False
render_list.blit(scaled_tw,pos)
if not self.pause_game:tw[1]-=10
except Exception,e:debugLog(e)
try:
for sf in self.solar_filter:
if sf[0]<=self.player.odometer:
if self.player.odometer-sf[0]<=1377:
sf_pos_vp=420-getViewport45(400,(255*11)-(self.player.odometer-sf[0])-1377,150)
pos=[sf[1],sf_pos_vp]
image=solarfilter_img
scale=abs(sf_pos_vp-150+(image.get_height()) )/360
new_size=(int(image.get_width()*scale),int(image.get_height()*scale))
scaled_sf=pygame.transform.scale(image,new_size)
if sf[1]<=318:
pos[0]+= image.get_width()-new_size[0]
pos[0]-=(pos[1]/3.5)*(float(abs(318-pos[0]))/120)
elif sf[1]>=329:
pos[0]+=(pos[1]/3.5)*(float(abs(pos[0]-329))/120)
else:
pos[0]-=new_size[0]//2
rect=scaled_sf.get_rect(topleft=pos)
if self.player.wheels_box.colliderect(rect):
if sf[2] and not self.end_game and not self.pause_game:
#self.score[7]+=1
sf[2]=False
self.player.setScore(100)
self.glow=3
if sf[2]: render_list.blit(scaled_sf,pos)
except Exception,e:debugLog(e)
#verifica os eventos dos cães
try:
for dog in self.dogs:
if dog[0]<=self.player.odometer:
if self.player.odometer-dog[0]<=1377:
dog_pos_vp=430-getViewport45(400,(255*11)-(self.player.odometer-dog[0])-1377,150)
image=dog_img[int(dog[1])].getImage()
scale=abs(dog_pos_vp-150+(image.get_height()*0.7) )/260
new_size=(int(scale*image.get_width()),int(scale*image.get_height()))
dog_image=pygame.transform.scale(image,new_size)
pos=[390,dog_pos_vp-(dog_image.get_height()*0.7)]
pos[0]+=pos[1]/1.6
if dog[1]==False:
rect=pygame.Rect(pos[0]-150,pos[1],140,new_size[1])
if self.player.hit_box.colliderect(rect):
self.player.h_vel=-10
self.player.vel=0
self.score[8]+=1
playSound(dog_bark)
if android: android.vibrate(0.3)