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Copy pathMouse.cpp
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84 lines (66 loc) · 2 KB
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#include "Mouse.h"
void Mouse::OnLeftPressed(int x, int y) {
this->isLeftDown = true;
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::LPress, x, y));
}
void Mouse::OnLeftReleased(int x, int y) {
this->isLeftDown = false;
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::LRelease, x, y));
}
void Mouse::OnRightPressed(int x, int y) {
this->isRightDown = true;
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::RPress, x, y));
}
void Mouse::OnRightReleased(int x, int y) {
this->isRightDown = false;
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::LRelease, x, y));
}
void Mouse::OnMiddlePressed(int x, int y) {
this->isMiddleButtonDown = true;
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::MPress, x, y));
}
void Mouse::OnMiddleReleased(int x, int y) {
this->isMiddleButtonDown = false;
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::MRelease, x, y));
}
void Mouse::OnWheelUp(int x, int y) {
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::WheelUp, x, y));
}
void Mouse::OnWheelDown(int x, int y) {
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::WheelDown, x, y));
}
void Mouse::OnMouseMove(int x, int y) {
this->x = x, this->y = y;
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::Move, x, y));
}
void Mouse::OnMouseMoveRaw(int x, int y) {
this->eventBuffer.push(MouseEvent(MouseEvent::EventType::RawMove, x, y));
}
bool Mouse::IsLeftDown() {
return this->isLeftDown;
}
bool Mouse::IsMiddleDown() {
return this->isMiddleButtonDown;
}
bool Mouse::IsRightDown() {
return this->isRightDown;
}
int Mouse::GetPositionX() {
return this->x;
}
int Mouse::GetPositionY() {
return this->y;
}
MousePoint Mouse::GetPosition() {
return MousePoint(this->x, this->y);
}
bool Mouse::IsEventBufferEmpty() {
return eventBuffer.empty();
}
MouseEvent Mouse::ReadEvent() {
if (!this->eventBuffer.empty()) {
MouseEvent e = eventBuffer.front();
eventBuffer.pop();
return e;
} return MouseEvent(MouseEvent::EventType::Invalid, 0, 0);
}