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Copy pathLCS.cpp
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186 lines (151 loc) · 2.54 KB
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#include <iostream>
#include <vector>
#include <string>
using namespace std;
class Spell
{
private:
string scrollName;
public:
Spell()
:scrollName("")
{}
Spell(string name)
:scrollName(name)
{}
virtual ~Spell() {}
string revealScrollName()
{
return scrollName;
}
};
class Fireball : public Spell
{
public:
Fireball(int pow)
:power(pow)
{}
void revealFirepower()
{
cout << "Fireball: " << power << endl;
}
private:
int power;
};
class Waterbolt : public Spell
{
public:
Waterbolt(int pow)
:power(pow)
{}
void revealWaterpower()
{
cout << "Waterbolt: " << power << endl;
}
private:
int power;
};
class Frostbite : public Spell
{
public:
Frostbite(int pow)
:power(pow)
{}
void revealFrostpower()
{
cout << "Frostbite: " << power << endl;
}
private:
int power;
};
class Thunderstorm : public Spell
{
public:
Thunderstorm(int pow)
:power(pow)
{}
void revealThunderpower()
{
cout << "Thunderstorm: " << power << endl;
}
private:
int power;
};
class SpellJournal {
public:
static string journal;
static string read()
{
return journal;
}
};
string SpellJournal::journal = "";
void counterspell(Spell* spell)
{
if (Fireball* f = dynamic_cast<Fireball*>(spell))
f->revealFirepower();
else if (Waterbolt* w = dynamic_cast<Waterbolt*>(spell))
w->revealWaterpower();
else if (Thunderstorm* t = dynamic_cast<Thunderstorm*>(spell))
t->revealThunderpower();
else if (Frostbite* f = dynamic_cast<Frostbite*>(spell))
f->revealFrostpower();
else
{
string str1 = spell->revealScrollName();
string str2 = SpellJournal::read();
int lcs[1001][1001] = { 0, };
int l1 = str1.length();
int l2 = str2.length();
for (int i = 1; i <= l2; i++)
{
for (int j = 1; j <= l1; j++)
{
if (str2[i - 1] == str1[j - 1])
{
lcs[i][j] = lcs[i - 1][j - 1] + 1;
}
else
{
lcs[i][j] = (lcs[i - 1][j] > lcs[i][j - 1] ? lcs[i - 1][j]: lcs[i][j - 1]);
}
}
}
cout << lcs[l2][l1] << endl;
}
}
class Wizard {
public:
Spell* cast() {
Spell* spell;
string s; cin >> s;
int power; cin >> power;
if (s == "fire") {
spell = new Fireball(power);
}
else if (s == "frost") {
spell = new Frostbite(power);
}
else if (s == "water") {
spell = new Waterbolt(power);
}
else if (s == "thunder") {
spell = new Thunderstorm(power);
}
else {
spell = new Spell(s);
cin >> SpellJournal::journal;
}
return spell;
}
};
int main() {
int T;
cin >> T;
Wizard Arawn;
while (T--) {
Spell* spell = Arawn.cast();
counterspell(spell);
}
return 0;
}