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785 lines (740 loc) · 32.5 KB
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# A grid with rasterization functionality
##import IncludeHeader
##import julichData
from Grid import DataGrid
from primitives import Vector2
import numpy as np
class RasterGrid( DataGrid ):
"""Class to discretize scalar field computation"""
def __init__( self, minCorner, size, resolution, initVal=0.0 ):
"""Initializes the grid to span the space starting at minCorner,
extending size amount in each direction with resolution cells
domainX is a Vector2 storing range of value x from user.
domainX[0] stores min value and domainX[1] stores max value.
domainY is a similar to domainX but in y-axis"""
DataGrid.__init__( self, minCorner, size, resolution )
self.initVal = initVal
self.clear( np.float32 )
def getValueInGrid( self, position ):
""" Get the value stored in grid cell at given position
@param position: a Vector2 of world position
@return if position is valid in grid space then return value at that position
otherwise return None """
# Convert position in world space to grid space
(x, y) = self.getCenter( position )
## print "location in grid" + str ((x,y))
if ( x >= self.resolution[0] ) or ( y >= self.resolution[1] ):
return None
if ( x < 0 ) or ( y < 0 ):
return None
## print position
## print (x,y)
## print self.cells[x][y]
return self.cells[x][y]
def computeClosestNeighbor( self, agent, frame ):
'''compute distance from current agent to every other. Running in O(n^2) as
we checking one against all others'''
agentPos = agent[:2,]
minDist = 1000.
if (frame.shape[0] == 1):
# Distance to the closet boundary
return MAX_DIST
for agt in frame:
agtPos = agt[:2,]
if (agentPos[0] == agtPos[0] and agentPos[1] == agtPos[1]):
# Agent and agt is the same
continue
diff = agtPos - agentPos
localMin = np.sum(diff * diff, axis=0)
if (localMin < minDist):
minDist = localMin
return np.sqrt(minDist)
def rasterizePosition( self, frame, distFunc, smoothParam, obstacles=None ):
"""Given a frame of agents, rasterizes the whole frame"""
# splat the kernel centered at the grid which contain agents
if ((distFunc != FUNCS_MAP['variable-gaussian'])):
kernel = Kernel( smoothParam, distFunc, self.cellSize )
# This assumes the kernel dimensions are ODD-sized
w, h = kernel.data.shape
w /= 2
h /= 2
for agt in frame:
pos = agt[:2,]
if (distFunc == FUNCS_MAP['variable-gaussian']):
# Using variable Gaussian. Compute new radius for every agent
if obstacles is not None:
#distance to closest obstacle
distObst = obstacles.findClosestObject( Vector2(pos[0], pos[1]) )
#distance to closest neighbor
distNei = self.computeClosestNeighbor(agt, frame)
# minRadius is the smallest distance to either obstacle or neighbor
if (distObst < distNei):
minRadius = distObst
else:
minRadius = distNei
if (minRadius < BUFFER_DIST):
minRadius = BUFFER_DIST
kernel = Kernel( minRadius, smoothParam, distFunc, self.cellSize )
w, h = kernel.data.shape
w /= 2
h /= 2
# END IF
# get position of the agent the world grid
center = self.getCenter( Vector2(pos[0], pos[1]) )
l = center[0] - w
r = center[0] + w + 1
b = center[1] - h
t = center[1] + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= b
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
try:
if ( l < r and b < t and kl < kr and kb < kt ):
# Convolution
self.cells[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ]
except ValueError, e:
print "Value error!"
print "\tAgent at", center
print "\tGrid resolution:", self.resolution
print "\tKernel size:", kernel.data.shape
print "\tTrying rasterize [ %d:%d, %d:%d ] to [ %d:%d, %d:%d ]" % ( kl, kr, kb, kt, l, r, b, t)
raise e
def reflectOverBoundary( self, flipL, flipR, flipT, flipB, kernel,
(kl, kr, kb, kt),( l,r,b,t)):
if flipL:
reflect = kernel.data[0:kl, kb:kt][::-1,::]
if reflect.shape[0] > self.resolution[0]:
start = 0
end = self.resolution[0]
self.cells[ start:end, b:t ] += reflect[ start:end, :: ]
else:
self.cells[ 0:reflect.shape[0], b:t ] += reflect
if flipR:
reflect = kernel.data[-1:kr-1:-1,kb:kt]
if reflect.shape[0] > self.resolution[0]:
start = 0
end = self.resolution[0]
self.cells[ start:end, b:t ] += reflect[ (reflect.shape[0] - end):,:: ]
else:
self.cells[(r-reflect.shape[0]):r, b:t] += reflect
if flipB:
reflect = kernel.data[kl:kr, 0:kb][::,::-1]
if reflect.shape[1] > self.resolution[1]:
start = 0
end = self.resolution[1]
self.cells[ l:r, start:end ] += reflect[ kl:kr, (reflect.shape[1] - end): ]
else:
self.cells[ l:r, 0:reflect.shape[1]] += reflect
if flipT:
reflect = kernel.data[ kl:kr, -1:kt-1:-1 ]
if reflect.shape[1] > self.resolution[1]:
start = 0
end = self.resolution[1]
self.cells[ l:r, start:end ] += reflect[ ::, start:end ]
else:
self.cells[ l:r, (t - reflect.shape[1]):t ] += reflect
if flipL and flipT:
reflect = kernel.data[0:kl,-1:kt-1:-1][::-1,::]
if ( reflect.shape[0] > self.resolution[0] ) and \
( not reflect.shape[1] > self.resolution[1] ):
start = 0
end = self.resolution[0]
self.cells[ start:end, (t - reflect.shape[1]):t ] += reflect[start:end, ::]
elif ( reflect.shape[1] > self.resolution[1] ) and\
( not reflect.shape[0] > self.resolution[0] ):
start = 0
end = self.resolution[1]
self.cells[ l:r, start:end ] += reflect[ ::, start:end ]
elif ( reflect.shape[1] > self.resolution[1] ) and\
( reflect.shape[0] > self.resolution.shape[0] ):
self.cells[ 0:self.resolution[0], 0:self.resolution[1] ] += \
reflect[ 0:self.resolution[0], 0:self.resolution[1] ]
else:
self.cells[ l:(l + reflect.shape[0]),
(t - reflect.shape[1]):t ] += reflect
if flipL and flipB:
reflect = kernel.data[0:kl, 0:kb][::-1,::-1]
if ( reflect.shape[0] > self.resolution[0] ) and \
( not reflect.shape[1] > self.resolution[1] ):
start = 0
end = self.resolution[0]
self.cells[ start:end, 0:reflect.shape[1] ] += reflect[start:end, ::]
elif ( reflect.shape[1] > self.resolution[1] ) and\
( not reflect.shape[0] > self.resolution[0] ):
start = 0
end = self.resolution[1]
self.cells[ l:r, start:end ] += reflect[ kl:kr, (reflect.shape[1] - end): ]
elif ( reflect.shape[1] > self.resolution[1] ) and\
( reflect.shape[0] > self.resolution.shape[0] ):
self.cells[ 0:self.resolution[0], 0:self.resolution[1] ] += \
reflect[ 0:self.resolution[0], (reflect.shape[1] - end): ]
else:
self.cells[ 0:reflect.shape[0],
0:reflect.shape[1] ] += reflect
if flipR and flipB:
reflect = kernel.data[-1:kr-1:-1, 0:kb][::,::-1]
if ( reflect.shape[0] > self.resolution[0] ) and \
( not reflect.shape[1] > self.resolution[1] ):
start = 0
end = self.resolution[0]
self.cells[ start:end, 0:reflect.shape[1] ] += reflect[(reflect.shape[0]-end):,::]
elif ( reflect.shape[1] > self.resolution[1] ) and\
( not reflect.shape[0] > self.resolution[0] ):
start = 0
end = self.resolution[1]
self.cells[ l:r, start:end ] += reflect[ kl:kr, (reflect.shape[1] - end): ]
elif ( reflect.shape[1] > self.resolution[1] ) and\
( reflect.shape[0] > self.resolution.shape[0] ):
self.cells[ 0:self.resolution[0], 0:self.resolution[1] ] += \
reflect[ (reflect.shape[0]-end):, (reflect.shape[1] - end): ]
else:
self.cells[ (r-reflect.shape[0]):r, 0:reflect.shape[1] ] += reflect
if flipR and flipT:
reflect = kernel.data[-1:kr-1:-1, -1:kt-1:-1]
if ( reflect.shape[0] > self.resolution[0] ) and \
( not reflect.shape[1] > self.resolution[1] ):
start = 0
end = self.resolution[0]
self.cells[ start:end, (t - reflect.shape[1]):t ] += reflect[(reflect.shape[0]-end):,::]
elif ( reflect.shape[1] > self.resolution[1] ) and\
( not reflect.shape[0] > self.resolution[0] ):
start = 0
end = self.resolution[1]
self.cells[ l:r, star:end ] += reflect[ ::, start:end ]
elif ( reflect.shape[1] > self.resolution[1] ) and\
( reflect.shape[0] > self.resolution.shape[0] ):
self.cells[ 0:self.resolution[0], 0:self.resolution[1] ] += \
reflect[ (reflect.shape[0]-end):, 0:self.resolution[1] ]
else:
self.cells[ (r-reflect.shape[0]):r, (t - reflect.shape[1]):t ] += reflect
def rasterizePositionWithReflection( self, frame, distFunc, smoothParam, obstacles=None ):
"""Given a frame of agents, rasterizes the whole frame"""
# splat the kernel centered at the grid which contain agents
if ((distFunc != FUNCS_MAP['variable-gaussian'])):
kernel = Kernel( smoothParam, distFunc, self.cellSize )
# This assumes the kernel dimensions are ODD-sized
w, h = kernel.data.shape
w /= 2
h /= 2
for agt in frame:
pos = agt[:2,]
if (distFunc == FUNCS_MAP['variable-gaussian']):
# Using variable Gaussian. Compute new radius for every agent
if obstacles is not None:
#distance to closest obstacle
distObst = obstacles.findClosestObject( Vector2(pos[0], pos[1]) )
#distance to closest neighbor
distNei = self.computeClosestNeighbor(agt, frame)
# minRadius is the smallest distance to either obstacle or neighbor
if (distObst < distNei):
minRadius = distObst
else:
minRadius = distNei
if (minRadius < BUFFER_DIST):
minRadius = BUFFER_DIST
kernel = Kernel( minRadius, smoothParam, distFunc, self.cellSize )
w, h = kernel.data.shape
w /= 2
h /= 2
# END IF
# Get position of the agent the world grid
center = self.getCenter( Vector2(pos[0], pos[1]) )
l = center[0] - w
r = center[0] + w + 1
b = center[1] - h
t = center[1] + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
flipL = False
flipR = False
flipT = False
flipB = False
reflect = None
if ( l < 0 ):
flipL = True
kl -= l
l = 0
if ( b < 0 ):
flipB = True
kb -= b
b = 0
if ( r >= self.resolution[0] ):
flipR = True
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
flipT = True
kt -= t - self.resolution[1]
t = self.resolution[1]
try:
if ( l < r and b < t and kl < kr and kb < kt ):
# Convolution
self.reflectOverBoundary( flipL, flipR, flipT, flipB, kernel,
(kl, kr, kb, kt),( l,r,b,t) )
self.cells[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ]
except ValueError, e:
print "Value error!"
print "\tAgent at", center
print "\tGrid resolution:", self.resolution
print "\tKernel size:", kernel.data.shape
print "\tTrying rasterize [ %d:%d, %d:%d ] to [ %d:%d, %d:%d ]" % ( kl, kr, kb, kt, l, r, b, t)
raise e
def rasterizePosition2( self, frame, distFunc, maxRad ):
"""Given a frame of agents, rasterizes the whole frame"""
kernel = Kernel2( maxRad, self.cellSize )
w, h = kernel.data.shape
w /= 2
h /= 2
for agt in frame.agents:
center = self.getCenter( agt.pos )
centerWorld = Vector2( center[0] * self.cellSize[0] + self.minCorner[0],
center[1] * self.cellSize[1] + self.minCorner[1] )
kernel.instance( distFunc, centerWorld, agt.pos )
l = center[0] - w
r = center[0] + w + 1
b = center[1] - h
t = center[1] + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= b
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
self.cells[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ]
## def rasterizeStandard( self, frame, defineRegionX, defineRegionY ):
## """ Compute density by countaing number of people in the region then divided by area of region
## @param defineRegionX: a pair of minimum and maximum to define region in x axis
## @param defineRegionY: a pair of center and width to define region in y axis"""
## agentInRegion = 0
## frame.shape = (1, frame.shape[0], frame.shape[1])
## density = julichData.rhoOccupantEstimation( frame, [ defineRegionX ], defineRegionY[1], center=defineRegionY[0] )
## regionBottom = self.getCenter( Vector2( defineRegionX[0], defineRegionY[0] - defineRegionY[1]* 0.5 ) )
## regionTop = self.getCenter( Vector2( defineRegionX[1], defineRegionY[0] + defineRegionY[1]* 0.5 ) )
## self.cells[ regionBottom[0]:regionTop[0], regionBottom[1]: regionTop[1] ] = density
def rasterizeVoronoiDensity( self, frame, distFunc, smoothParam, densityGrid ):
""" Compute density based on Voronoi density region and convolute with unifrom kernel """
#densityGrid = Grid( self.minCorner, self.size, self.resolution, initVal=0.0 )
kernelArea = np.sqrt( smoothParam * smoothParam )
""" Function to convolute kernel over the density computed using Voronoi"""
kernel = Kernel( smoothParam, None, distFunc, self.cellSize )
# This assume the kernel dimensions are ODD-sized
w, h = kernel.data.shape
area = w * h
w /= 2
h /= 2
# Independently convolute
for i in xrange( 0, self.cells.shape[0] ):
for j in xrange( 0, self.cells.shape[1] ):
l = i - w
r = i + w + 1
b = j - h
t = j + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= b
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
try:
if ( l < r and b < t and kl < kr ):
# Convolution self.cells store density valued calculated based on Voronoi region
# if self.cells[i,j] is 0 then the multiplication will result in 0
density = (self.cells[ l:r, b:t ] * kernel.data[ kl:kr, 0:1 ])
density = (density.sum())/(1.)
densityGrid.cells[i, j] += density
except ValueError, e:
print "Value error!"
print "\tAgent at", center
print "\tGrid resolution:", self.resolution
print "\tKernel size:", kernel.data.shape
print "\tTrying rasterize [ %d:%d, %d:%d ] to [ %d:%d, %d:%d ]" % ( kl, kr, kb, kt, l, r, b, t)
raise e
# Independently convolute
for i in xrange( 0, self.cells.shape[0] ):
for j in xrange( 0, self.cells.shape[1] ):
l = i - w
r = i + w + 1
b = j - h
t = j + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= b
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
try:
if ( l < r and b < t and kb < kt ):
# Convolution self.cells store density valued calculated based on Voronoi region
# if self.cells[i,j] is 0 then the multiplication will result in 0
density = (self.cells[ l:r, b:t ] * kernel.data[ 0:1, kb:kt ])
density = (density.sum())/(1.)
densityGrid.cells[i, j] += density
except ValueError, e:
print "Value error!"
print "\tAgent at", center
print "\tGrid resolution:", self.resolution
print "\tKernel size:", kernel.data.shape
print "\tTrying rasterize [ %d:%d, %d:%d ] to [ %d:%d, %d:%d ]" % ( kl, kr, kb, kt, l, r, b, t)
raise e
def rasterizeValue( self, frame, distFunc, maxRad ):
"""Given a frame of agents, rasterizes the whole frame"""
kernel = Kernel( maxRad, distFunc, self.cellSize )
w, h = kernel.data.shape
w /= 2
h /= 2
for agt in frame.agents:
center = self.getCenter( agt.pos )
l = center[0] - w
r = center[0] + w + 1
b = center[1] - h
t = center[1] + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= b
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
self.cells[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ] * agt.value
def rasterizeContribSpeed( self, kernel, f2, f1, distFunc, maxRad, timeStep ):
"""Given two frames of agents, computes per-agent displacement and rasterizes the whole frame"""
w, h = kernel.data.shape
w /= 2
h /= 2
invDT = 1.0 / timeStep
countCells = np.zeros_like( self.cells )
maxSpd = 0
for i in range( len ( f2.agents ) ):
ag2 = f2.agents[ i ]
ag1 = f1.agents[ i ]
disp = ( ag2.pos - ag1.pos ).magnitude()
disp *= invDT
if ( disp > maxSpd ): maxSpd = disp
center = self.getCenter( ag2.pos )
l = center[0] - w
r = center[0] + w + 1
b = center[1] - h
t = center[1] + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= b
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
self.cells[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ] * disp
countCells[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ]
countMask = countCells == 0
countCells[ countMask ] = 1
print "Counts: max", countCells.max(), "min:", countCells.min(),
print "Accum max:", self.cells.max(),
self.cells /= countCells
print "Max speed:", maxSpd, "max cell", self.cells.max()
def rasterizeProgress( self, f2, initFrame, prevProgress, excludeStates=(), callBack=None ):
'''Given the current frame and the initial frame, computes the fraction of the circle that
each agent has travelled around the kaabah.'''
# TODO: don't let this be periodic.
TWO_PI = 2.0 * np.pi
for i in range( len( f2.agents ) ):
# first compute progress based on angle between start and current position
ag2 = f2.agents[ i ]
if ( ag2.state in excludeStates ): continue
ag1 = initFrame.agents[ i ]
dir2 = ag2.pos.normalize()
dir1 = ag1.pos.normalize()
angle = np.arccos( dir2.dot( dir1 ) )
cross = dir1.det( dir2 )
if ( cross < 0 ):
angle = TWO_PI - angle
progress = angle / TWO_PI
# now determine direction from best progress so far
if ( progress > prevProgress[i,2] ):
best = Vector2( prevProgress[i,0], prevProgress[i,1] )
cross = best.det( dir2 )
if ( cross < 0 ):
# if I'm moving backwards from best progress BUT I'm apparently improving progress
# I've backed over the 100% line.
progress = 0.0
else:
prevProgress[ i, 2 ] = progress
prevProgress[ i, 0 ] = dir2[0]
prevProgress[ i, 1 ] = dir2[1]
center = self.getCenter( ag2.pos )
INFLATE = True # causes the agents to inflate more than a single cell
if ( INFLATE ):
l = center[0] - 1
r = l + 3
b = center[1] - 1
t = b + 3
else:
l = center[0]
r = l + 1
b = center[1]
t = b + 1
if ( l < 0 ):
l = 0
if ( b < 0 ):
b = 0
if ( r >= self.resolution[0] ):
r = self.resolution[0]
if ( t >= self.resolution[1] ):
t = self.resolution[1]
self.cells[ l:r, b:t ] = progress
if ( callBack ):
callBack( progress )
def rasterizeSpeedBlit( self, kernel, f2, f1, distFunc, maxRad, timeStep, excludeStates=(), callBack=None, maxSpeed=2.5 ):
"""Given two frames of agents, computes per-agent displacement and rasterizes the whole frame"""
invDT = 1.0 / timeStep
# compute speeds
disp = f2[:, :2] - f1[:,:2]
speed = np.sqrt( np.sum( disp * disp, axis = 1 ) ) * invDT
tooFast = speed > maxSpeed
if ( np.sum( tooFast ) > 0 ):
topSpeed = speed[ ~tooFast ]
speed[ tooFast ] = topSpeed
for i in xrange( f2.shape[0] ):
if ( excludeStates ):
pass
p = Vector2( f2[i, 0], f2[i, 1] )
center = self.getCenter( p )
INFLATE = True # causes the agents to inflate more than a single cell
if ( INFLATE ):
l = center[0] - 1
r = l + 3
b = center[1] - 1
t = b + 3
else:
l = center[0]
r = l + 1
b = center[1]
t = b + 1
# outside
if ( l >= self.resolution[0] or r < 0 or
b >= self.resolution[1] or t < 0 ):
continue
# clip
if ( l < 0 ):
l = 0
if ( b < 0 ):
b = 0
if ( r >= self.resolution[0] ):
r = self.resolution[0]
if ( t >= self.resolution[1] ):
t = self.resolution[1]
self.cells[ l:r, b:t ] = speed[i]
if ( callBack ):
callBack( speed[i] )
def rasterizeOmegaBlit( self, kernel, f2, f1, distFunc, maxRad, timeStep, excludeStates=(), callBack=None ):
"""Given two frames of agents, computes per-agent angular speed and rasterizes the whole frame"""
invDT = 1.0 / timeStep
RAD_TO_ANGLE = 180.0 / np.pi * invDT
for i in range( len ( f2.agents ) ):
# compute the angle around the origin
ag2 = f2.agents[ i ]
if ( ag2.state in excludeStates ): continue
ag1 = f1.agents[ i ]
dir2 = ag2.pos.normalize()
dir1 = ag1.pos.normalize()
angle = np.arccos( dir2.dot( dir1 ) ) * RAD_TO_ANGLE
cross = dir1.det( dir2 )
if ( cross < 0 ):
angle = -angle
center = self.getCenter( ag2.pos )
INFLATE = True # causes the agents to inflate more than a single cell
if ( INFLATE ):
l = center[0] - 1
r = l + 3
b = center[1] - 1
t = b + 3
else:
l = center[0]
r = l + 1
b = center[1]
t = b + 1
if ( l < 0 ):
l = 0
if ( b < 0 ):
b = 0
if ( r >= self.resolution[0] ):
r = self.resolution[0]
if ( t >= self.resolution[1] ):
t = self.resolution[1]
self.cells[ l:r, b:t ] = angle
if ( callBack ):
callBack( angle )
def rasterizeDenseSpeed( self, denseFile, kernel, f2, f1, distFunc, maxRad, timeStep ):
'''GIven two frames of agents, computes per-agent speed and rasterizes the whole frame.agents
Divides the rasterized speeds by density from the denseFile'''
w, h = kernel.data.shape
w /= 2
h /= 2
invDT = 1.0 / timeStep
countCells = np.zeros_like( self.cells )
maxSpd = 0
for i in range( len ( f2.agents ) ):
ag2 = f2.agents[ i ]
ag1 = f1.agents[ i ]
disp = ( ag2.pos - ag1.pos ).magnitude()
disp *= invDT
if ( disp > maxSpd ): maxSpd = disp
center = self.getCenter( ag2.pos )
l = center[0] - w
r = center[0] + w + 1
b = center[1] - h
t = center[1] + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= b
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
self.cells[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ] * disp
dataStr = denseFile.read( self.resolution[0] * self.resolution[1] * 4 ) # total floats X 4 bytes per float
density = np.fromstring( dataStr, dtype=np.float32 )
## density[ density == 0 ] = 1
density = density.reshape( self.cells.shape )
## density[ density == 0 ] = 1
print "Density: max", density.max(), "min:", density.min(),
print "Accum max:", self.cells.max(),
## self.cells /= density
print "Max speed:", maxSpd, "max cell", self.cells.max()
def rasterizeSpeedGauss( self, kernel, f2, f1, distFunc, maxRad, timeStep, maxSpeed=2.5 ):
"""Given two frames of agents, computes per-agent displacement and rasterizes the whole frame"""
w, h = kernel.data.shape
w /= 2
h /= 2
invDT = 1.0 / timeStep
for i in range( len ( f2.agents ) ):
ag2 = f2.agents[ i ]
ag1 = f1.agents[ i ]
disp = ( ag2.pos - ag1.pos ).magnitude()
disp *= invDT
center = self.getCenter( ag2.pos )
l = center[0] - w
r = center[0] + w + 1
b = center[1] - h
t = center[1] + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= b
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
self.cells[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ] * disp
def rasterizeVelocity( self, X, Y, kernel, f2, f1, distFunc, maxRad, timeStep, maxSpeed=2.5 ):
"""Given two frames of agents, computes per-agent displacement and rasterizes the whole frame"""
w, h = kernel.data.shape
w /= 2
h /= 2
invDT = 1.0 / timeStep
X.fill( 0.0 )
Y.fill( 0.0 )
for i in range( len ( f2.agents ) ):
ag2 = f2.agents[ i ]
ag1 = f1.agents[ i ]
disp = ag2.pos - ag1.pos
disp *= invDT
center = self.getCenter( ag2.pos )
l = center[0] - w
r = center[0] + w + 1
b = center[1] - h
t = center[1] + h + 1
kl = 0
kb = 0
kr, kt = kernel.data.shape
if ( l < 0 ):
kl -= l
l = 0
if ( b < 0 ):
kb -= bvRe
b = 0
if ( r >= self.resolution[0] ):
kr -= r - self.resolution[0]
r = self.resolution[0]
if ( t >= self.resolution[1] ):
kt -= t - self.resolution[1]
t = self.resolution[1]
X[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ] * disp[0]
Y[ l:r, b:t ] += kernel.data[ kl:kr, kb:kt ] * disp[1]
self.cells = X + Y
#self.cells = np.sqrt( X * X + Y * Y )
def swapValues( self, oldVal, newVal ):
"""Replaces all cells with the value oldVal with newVal"""
self.cells[ self.cells == oldVal ] = newVal
def clampMax( self, maxValue ):
'''Makes sure that the grid contains no value greater than maxValue'''
self.cells[ self.cells > maxValue ] = maxValue