I find that the call to glShaderSource() in util.jl crashes Julia, since upgrading to version 1.12.1 (Linux / Windows). Naively replacing the third argument with Ptr{GLchar}[pointer(source)] seems to fix it -- although I'm not sure that this simplification fully matches the original behaviour...
I find that the call to
glShaderSource()inutil.jlcrashes Julia, since upgrading to version1.12.1(Linux / Windows). Naively replacing the third argument withPtr{GLchar}[pointer(source)]seems to fix it -- although I'm not sure that this simplification fully matches the original behaviour...