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Crash in createShader #84

@mhansard

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@mhansard

I find that the call to glShaderSource() in util.jl crashes Julia, since upgrading to version 1.12.1 (Linux / Windows). Naively replacing the third argument with Ptr{GLchar}[pointer(source)] seems to fix it -- although I'm not sure that this simplification fully matches the original behaviour...

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