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This repository was archived by the owner on Apr 28, 2021. It is now read-only.
I just noticed, that you either can't discuss a milestone, or I'm just to stupid to do so...
Well, I just wanted to share, that I could use more of my already existing pipeline to draw anti-aliased lines, even in 3D space, with very little memory usage.
I will look into this. But this might mean, that we can just have our own implementation, independent from mapbox =)
The implementation I've in mind, might even be faster! (I'm not yet an OpenGL genius, so I might have missed something here)
I can elaborated if any of you (@yurivish, @rennis250 ) are interested.
I just noticed, that you either can't discuss a milestone, or I'm just to stupid to do so...
Well, I just wanted to share, that I could use more of my already existing pipeline to draw anti-aliased lines, even in 3D space, with very little memory usage.
I will look into this. But this might mean, that we can just have our own implementation, independent from mapbox =)
The implementation I've in mind, might even be faster! (I'm not yet an OpenGL genius, so I might have missed something here)
I can elaborated if any of you (@yurivish, @rennis250 ) are interested.