Hi
Thanks for sharing nice work.
I runned FisherRF for several scenes and found that the function render_set_current also outputs reasonable uncertainty maps.
However, I don't have a deep understanding of the Hessian matrix and Fisher Information. So could you explain the difference between render_set and render_set_current in terms of Fisher information? How should I interpret the uncertainty maps produced by these functions?
I'll attach one example. (I trained Nerfbusters aloe scene as an example)
[GT / Rendered Image / RGB error map (brighter color = higher error)]

[Heatmap by render_set]

[Heatmap by render_set_current]

Thanks for considering my request.
Hi
Thanks for sharing nice work.
I runned FisherRF for several scenes and found that the function
render_set_currentalso outputs reasonable uncertainty maps.However, I don't have a deep understanding of the Hessian matrix and Fisher Information. So could you explain the difference between
render_setandrender_set_currentin terms of Fisher information? How should I interpret the uncertainty maps produced by these functions?I'll attach one example. (I trained Nerfbusters aloe scene as an example)
[GT / Rendered Image / RGB error map (brighter color = higher error)]
[Heatmap by render_set]
[Heatmap by render_set_current]

Thanks for considering my request.