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Copy pathmain.cpp
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169 lines (148 loc) · 10.9 KB
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#include <iostream>
#include "raylib.h"
#include "raymath.h"
#include "Character.h"
#include "Prop.h"
#include "Enemy.h"
#include <string>
int main() {
// Window Variables
const int windowWidth{384};
const int windowHeight{384};
InitWindow(windowWidth, windowHeight, "Top Down Game");
// Map Variables
Texture2D map = LoadTexture("nature_tileset/second_map.png");
Vector2 mapPosition{0.0, 0.0};
const float mapScale{4.0f};
// Create Instance of Player Character
Character knight{windowWidth,windowHeight};
// Create Props
Prop props[2] {
Prop{Vector2{600.f, 300.f}, LoadTexture("nature_tileset/Rock.png")},
Prop{Vector2{400.f, 500.f}, LoadTexture("nature_tileset/Log.png")}
};
// Enemy Array
int enemiesAlive{50};
// Goblin Enemies
Enemy goblin1{Vector2{800.f, 300.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin2{Vector2{900.f, 400.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin3{Vector2{1000.f, 500.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin4{Vector2{1100.f, 600.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin5{Vector2{1200.f, 700.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin6{Vector2{1300.f, 800.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin7{Vector2{1400.f, 900.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin8{Vector2{1500.f, 1000.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin9{Vector2{1600.f, 1100.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin10{Vector2{1700.f, 1200.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin11{Vector2{1800.f, 1300.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin12{Vector2{1900.f, 1400.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin13{Vector2{2000.f, 1500.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin14{Vector2{2100.f, 1600.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin15{Vector2{2200.f, 1700.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin16{Vector2{2300.f, 1800.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin17{Vector2{2400.f, 1900.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin18{Vector2{2500.f, 2000.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin19{Vector2{2600.f, 2100.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin20{Vector2{2700.f, 2200.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin21{Vector2{2800.f, 2300.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin22{Vector2{2900.f, 2400.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin23{Vector2{3000.f, 2500.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin24{Vector2{3100.f, 2600.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
Enemy goblin25{Vector2{3200.f, 2700.f},LoadTexture("characters/goblin_idle_spritesheet.png"),LoadTexture("characters/goblin_run_spritesheet.png")};
// Slime Enemies
Enemy slime1 {Vector2{500.f, 700.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime2 {Vector2{600.f, 800.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime3 {Vector2{700.f, 900.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime4 {Vector2{800.f, 1000.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime5 {Vector2{900.f, 1100.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime6 {Vector2{1000.f, 1200.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime7 {Vector2{1100.f, 1300.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime8 {Vector2{1200.f, 1400.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime9 {Vector2{1300.f, 1500.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime10 {Vector2{1400.f, 1600.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime11 {Vector2{1500.f, 1700.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime12 {Vector2{1600.f, 1800.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime13 {Vector2{1700.f, 1900.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime14 {Vector2{1800.f, 2000.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime15 {Vector2{1900.f, 2100.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime16 {Vector2{2000.f, 2200.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime17 {Vector2{2100.f, 2300.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime18 {Vector2{2200.f, 2400.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime19 {Vector2{2300.f, 2500.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime20 {Vector2{2400.f, 2600.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime21 {Vector2{2500.f, 2700.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime22 {Vector2{2600.f, 2800.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime23 {Vector2{2700.f, 2900.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime24 {Vector2{2800.f, 3000.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy slime25 {Vector2{2900.f, 3100.f},LoadTexture("characters/slime_idle_spritesheet.png"),LoadTexture("characters/slime_run_spritesheet.png")};
Enemy* enemies[]{
&goblin1,&goblin2,&goblin3,&goblin4,&goblin5,&goblin6,&goblin7,&goblin8,&goblin9,&goblin10,
&goblin11,&goblin12,&goblin13,&goblin14,&goblin15,&goblin16,&goblin17,&goblin18,&goblin19,&goblin20,
&goblin21,&goblin22,&goblin23,&goblin24,&goblin25,
&slime1,&slime2,&slime3,&slime4,&slime5,&slime6,&slime7,&slime8,&slime9,&slime10,
&slime11,&slime12,&slime13,&slime14,&slime15,&slime16,&slime17,&slime18,&slime19,&slime20,
&slime21,&slime22,&slime23,&slime24,&slime25
};
// Sets enemy target to player
for(auto enemy : enemies) {
enemy->setTarget(&knight);
}
SetTargetFPS(60);
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(WHITE);
mapPosition = Vector2Scale(knight.getWorldPosition(), -1.f);
// Draw the Map
DrawTextureEx(map, mapPosition, 0.0, mapScale, WHITE);
// Draw the Props
for(auto prop : props) {
prop.Render(knight.getWorldPosition());
}
//
if(!knight.getAlive() && enemiesAlive > 0) {
// Character is dead
DrawText("Game Over!", 55.f, 45.f, 40, RED);
EndDrawing();
continue;
} else if(knight.getAlive() && enemiesAlive <= 0) {
DrawText("You Win!", 55.f, 45.f, 40, RED);
EndDrawing();
continue;
} else {
// Character is alive
std::string knightsHealth = "Health: ";
knightsHealth.append(std::to_string(knight.getHealth()), 0, 5);
DrawText(knightsHealth.c_str(), 55.f, 45.f, 40, RED);
}
// Call Tick Method
knight.tick(GetFrameTime());
// Check Map Bountaries
if(knight.getWorldPosition().x < 0.f ||
knight.getWorldPosition().y < 0.f ||
knight.getWorldPosition().x + windowWidth > map.width * mapScale ||
knight.getWorldPosition().y + windowHeight > map.height * mapScale)
{
knight.UndoMovement();
}
// Check Prop Collision
for(auto prop : props) {
if(CheckCollisionRecs(prop.getCollisionRec(knight.getWorldPosition()),knight.getCollisionRec())) {
knight.UndoMovement();
}
}
for(auto enemy : enemies) {
// ISSUE HERE
enemy->tick(GetFrameTime());
}
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
for(auto enemy : enemies) {
if(CheckCollisionRecs(enemy->getCollisionRec(), knight.getWeaponCollisionRec())) {
enemy->setAlive(false);
enemiesAlive--;
}
}
}
EndDrawing();
}
CloseWindow();
}