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This repository was archived by the owner on Oct 30, 2022. It is now read-only.
This repository was archived by the owner on Oct 30, 2022. It is now read-only.

Valheim Patch 0.207.20 Errror #15

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@Lime18

[Info : BepInEx] Loading [VChat 2.1.0] [Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Chat and name AddString and parameters (string, string, Talker+Type) [Error : Unity Log] ArgumentException: Undefined target method for patch method static bool VChat.Patches.ChatPatchAddStringFormatting::Prefix(Chat& __instance, String& user, String& text, Talker+Type& type) Stack trace: HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) Rethrow as HarmonyException: Patching exception in method null HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) VChat.VChatPlugin.Awake () (at <b93e6a6c697a4c409274f868693e76d1>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor()

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: VChat.Patches.TerminalPatchAddStringToBuffer.Prefix (Terminal& __instance, System.String& text) (at <b93e6a6c697a4c409274f868693e76d1>:0) (wrapper dynamic-method) Terminal.DMD<Terminal::AddString>(Terminal,string) Console.Awake () (at <dcb0de0155834d459f18d7ac6ea5244b>:0) UnityEngine.Object:Instantiate(GameObject) FejdStartup:Awake()

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