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This repository was archived by the owner on Oct 30, 2022. It is now read-only.
After using the chat for a while, a Unity error starts popping up and messages will no longer be added to the chat window. Tabbing out and back into the game empties the chat window for good.
Stack trace:
[Error : Unity Log] ArgumentException: Mesh can not have more than 65000 vertices
Stack trace:
UnityEngine.UI.VertexHelper.FillMesh (UnityEngine.Mesh mesh) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Graphic.DoMeshGeneration () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Graphic.UpdateGeometry () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Text.UpdateGeometry () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Graphic.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.Canvas:SendWillRenderCanvases()
Edit:
Seems to be a client side only problem. On server side, everything seems to work just fine. No errors on console and messages are still being received just fine.
Cause of the problem:
Turns out the problem pops up when using a single quote in a message. After using another single quote in another message, the problem is solved again.
After using the chat for a while, a Unity error starts popping up and messages will no longer be added to the chat window. Tabbing out and back into the game empties the chat window for good.
Stack trace:
Edit:
Seems to be a client side only problem. On server side, everything seems to work just fine. No errors on console and messages are still being received just fine.
Cause of the problem:
Turns out the problem pops up when using a single quote in a message. After using another single quote in another message, the problem is solved again.