Wanted to make a feature request to have a IPC Gate created so external sources can write to the PlayerTrack Database. As it stands, data can be written directly to the DB but not the in memory cache, which requires PlayerTrack to be restarted for the changes to populate. I'm developing another plugin to automatically updated Categories based on Adventure Plate Keywords.
I believe something like this would be enough.
PlayerTrack.AssignCategory(string name, uint worldId, uint categoryId)
Wanted to make a feature request to have a IPC Gate created so external sources can write to the PlayerTrack Database. As it stands, data can be written directly to the DB but not the in memory cache, which requires PlayerTrack to be restarted for the changes to populate. I'm developing another plugin to automatically updated Categories based on Adventure Plate Keywords.
I believe something like this would be enough.
PlayerTrack.AssignCategory(string name, uint worldId, uint categoryId)