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crashing every time a hand is played, changing mod settings do nothing #816

Description

@ggeecckkoo

Oops! The game crashed:
functions/state_events.lua:605: attempt to call global 'applies_splash' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1620a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Pokermon by InertSteak, Please See Credits Page [ID: Pokermon, Priority: -1, Version: 3.7.0-0608a, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) Lua field 'evaluate_play' at file 'functions/state_events.lua:605'
Local variables:
e = nil
text = string: "Pair"
disp_text = string: "Pair"
poker_hands = table: 0x2ca20d70 {Flush House:table: 0x2c4eebe0, Full House:table: 0x2c4526e8, top:table: 0x2c452738, Flush:table: 0x2d4251c8, Pair:table: 0x2bbc3d48, Four of a Kind:table: 0x2c620110 (more...)}
scoring_hand = table: 0x2c1ebc68 {1:table: 0x2c986c20, 2:table: 0x2c9a10f0}
non_loc_disp_text = string: "Pair"
final_scoring_hand = table: 0x2cbc7d28 {}
(for index) = number: 1
(for limit) = number: 2
(for step) = number: 1
i = number: 1
(*temporary) = nil
(*temporary) = table: 0x2cbc7e40 {}
(*temporary) = nil
(*temporary) = nil
(*temporary) = table: 0x2cbc7e40 {}
(*temporary) = C function: next
(*temporary) = table: 0x2c027948 {}
(*temporary) = number: nan
(*temporary) = table: 0x2c41d370 {}
(*temporary) = string: "table"
(*temporary) = table: 0x2cbc7d78 {}
(*temporary) = table: 0x2cbc7d78 {}
(*temporary) = table: 0x2cbc7d78 {}
(*temporary) = nil
(*temporary) = nil
(*temporary) = string: "nil"
(*temporary) = nil
(*temporary) = nil
(*temporary) = string: "nil"
(*temporary) = nil
(*temporary) = number: 1.23402e-97
(*temporary) = table: 0x2c0db790 {poker_hands:table: 0x2ca20d70, display_name:Pair, scoring_name:Pair, scoring_hand:table: 0x2c1ebc68, full_hand:table: 0x2c890a40, cardarea:table: 0x2ca4acf8 (more...)}
(*temporary) = table: 0x2c0462e0 {}
(*temporary) = nil
(*temporary) = table: 0x2c7c32b8 {1:table: 0x2bf727e8}
(*temporary) = number: 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = number: 1
(*temporary) = table: 0x2bf727e8 {}
(*temporary) = string: "individual"
(*temporary) = table: 0x2cbb2ab0 {click_offset:table: 0x2cbb2e58, static_rotation:false, ambient_tilt:0.2, parent:table: 0x2c93aeb8, T:table: 0x2cbb2ca0, last_aligned:-1, extra_cost:0 (more...)}
(*temporary) = table: 0x2c7c32f8 {}
(*temporary) = number: 2
(*temporary) = table: 0x2bf727e8 {}
(*temporary) = string: "retriggers"
(*temporary) = table: 0x2cbb2ab0 {click_offset:table: 0x2cbb2e58, static_rotation:false, ambient_tilt:0.2, parent:table: 0x2c93aeb8, T:table: 0x2cbb2ca0, last_aligned:-1, extra_cost:0 (more...)}
(*temporary) = string: "attempt to call global 'applies_splash' (a nil value)"
(4) Lua field 'func' at file 'functions/state_events.lua:533'
(5) Lua method 'handle' at file 'engine/event.lua:96'
Local variables:
self = table: 0x2ba41140 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x2d3713e8, delay:0, complete:false, time:40.781654619911, blocking:true (more...)}
_results = table: 0x2cabd790 {blocking:true, pause_skip:false, time_done:false, completed:false}
(6) Lua method 'update' at file 'engine/event.lua:184'
Local variables:
self = table: 0x2c184c60 {queues:table: 0x2c184c88, queue_last_processed:190.80000000004, append_count:0, append_queue:base, queue_dt:0.016666666666667, queue_timer:190.80192292032 (more...)}
dt = number: 0.00717901
forced = nil
(for generator) = C function: next
(for state) = table: 0x2c184c88 {unlock:table: 0x2c184d78, other:table: 0x2c184e18, tutorial:table: 0x2c184dc8, base:table: 0x2c184da0, achievement:table: 0x2c184df0}
(for control) = number: nan
k = string: "base"
v = table: 0x2c184da0 {1:table: 0x2c5c8590, 2:table: 0x2ca72e50, 3:table: 0x2ba41140, 4:table: 0x2ba415b0, 5:table: 0x2ba411c8, 6:table: 0x2d25b858}
blocked = boolean: false
i = number: 3
results = table: 0x2cabd790 {blocking:true, pause_skip:false, time_done:false, completed:false}
(7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2717'
Local variables:
self = table: 0x2b9c81c0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2d2c61d0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2d25f1c0 (more...)}
dt = number: 0.00717901
http_resp = nil
(8) Lua method 'update' at Steamodded file 'src/ui.lua:456'
Local variables:
self = table: 0x2b9c81c0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2d2c61d0, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2d25f1c0 (more...)}
dt = number: 0.00717901
(9) Lua field 'update' at file 'main.lua:1024'
Local variables:
dt = number: 0.00717901
(10) Lua function '?' at file 'main.lua:962' (best guess)
(11) global C function 'xpcall'
(12) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 933 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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