The long-awaited backbone of the game that enables worldwide communcation. It's all right here at your fingertips!
Socket events for the lobby
Socket events while ingame
Server handling in general
Server handling while ingame
Respond to the following client update headers and update the room object accordingly:
The above list is non-exhaustive and will likely change as the development progresses. Thus the issue is only used as reference for this first stage of development, and new issues should be created for future changes to the list. Actual server computation is also not considered for this list; check the box when its call-and-response template is in place.
Additionally,
The long-awaited backbone of the game that enables worldwide communcation. It's all right here at your fingertips!
Socket events for the lobby
Socket events while ingame
Server handling in general
Server handling while ingame
Respond to the following client update headers and update the room object accordingly:
The above list is non-exhaustive and will likely change as the development progresses. Thus the issue is only used as reference for this first stage of development, and new issues should be created for future changes to the list. Actual server computation is also not considered for this list; check the box when its call-and-response template is in place.
Additionally,
(Technically already part of the "save all data" checkbox above, but it needed to be emphasized)