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*.DS_Store
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
cmake-build-debug/**/*
cmake-build-release/**/*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# CMake generated files
CMakeFiles/**/*
# VS Code
.vscode/settings.json
# JetBrains Rider
**/.idea/**/*
.cache/**/*
**/*.pyc
*/.vs/**/*
*/out/**/*
# java heap dump files
*.hprof
local.properties
# download bin or compile it, and place here manually (since it's not a direct dependency of the engine, but only used for debugging)
# and the file is quite large.
External/ThirdParty/Binaries/Android/**/libVkLayer_khronos_validation.so
External/ThirdParty/Source/Foxtrot/**/*
Source/PlatformSpecific/Android/app/.cxx/**/*
Source/PlatformSpecific/Android/app/**/jniLibs/**/*
Source/PlatformSpecific/Android/app/**/assets/**/*
Source/Generated/**/*
Packages/SampleGame/**/*
Data/Models/Sponza/**/*
Data/Models/NewSponza/**/*
Data/Models/lostempire/**/*
Data/Models/SponzaGltf/**/*
Packages/**/Cache/**/*
Packages/Engine/**/*
Packages/DefaultGame/**/*
Packages/HyperionEditorGame/**/*
Binaries/**/*
Build/**/*
Projects/**/*
Source/Generated/**/*
.opencode
compile_commands.json