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This repository was archived by the owner on Mar 4, 2026. It is now read-only.
This repository was archived by the owner on Mar 4, 2026. It is now read-only.

Optimise render/update speed #22

@InvisiblePhil

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@InvisiblePhil

Currently on every change (node added, edge added/removed), all possible combinations of edges are evaluated, and in an inefficient manner (create all possible edges then remove duplicates)
It should be possible to easily improve this by for example only showing a small subset of potential edges

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