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Copy pathscript.js
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186 lines (165 loc) · 4.38 KB
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const board = document.getElementById("game-board");
const instructionText = document.getElementById("instruction-text");
const gridSize = 20;
const logo = document.getElementById("logo");
const score = document.getElementById("score");
const highScoreText = document.getElementById("highScore");
let snake = [{x: 10, y: 10}];
let food = generateFood();
let highScore = 0;
let direction = 'left';
let gameInterval;
let gameSpeedDelay = 200;
let gameStarted = false;
//draw game map
function draw(){
board.innerHTML = ""; //clear the previous game board
drawSnake();
drawFood();
updateScore();
}
//draw snake
function drawSnake() {
snake.forEach((segment) => {
const snakeElement = createGameElement("div","snake");
setPosition(snakeElement, segment);
board.appendChild(snakeElement);
});
}
//create snake or food
function createGameElement(tag, className){
const element = document.createElement(tag);
element.className = className;
return element;
}
//set the position of the snake or the food
function setPosition(element, position) {
element.style.gridColumn = position.x;
element.style.gridRow = position.y;
}
//draw food
function drawFood(){
if(gameStarted) {
const foodElement = createGameElement('div','food');
setPosition(foodElement, food);
board.appendChild(foodElement);
}
}
//genarate food
function generateFood(){
const x = Math.floor(Math.random()*gridSize) + 1;
const y = Math.floor(Math.random()*gridSize) + 1;
return{x,y};
}
//control the snake
function move(){
const head = {...snake[0]};
switch (direction) {
case 'up':
head.y--;
break;
case 'down':
head.y++;
break
case 'right':
head.x++;
break
case 'left':
head.x--;
break
}
snake.unshift(head);
if(head.x === food.x && head.y === food.y){
food = generateFood();
increaseSpeed();
clearInterval(gameInterval);
gameInterval = setInterval(() => {
move();
checkCollision();
draw();
}, gameSpeedDelay);
}else{
snake.pop();
}
}
//start game fucntion
function startGame() {
gameStarted = true;
instructionText.style.display = 'none';
logo.style.display = 'none';
gameInterval = setInterval(()=>{
move();
checkCollision();
draw();
}, gameSpeedDelay);
}
function handleKeyPress(event){
if((!gameStarted && event.code === "Space" ) || (!gameStarted && event.key === " " )){
startGame();
} else {
switch (event.key) {
case "ArrowUp":
direction='up';
break;
case "ArrowDown":
direction='down';
break;
case "ArrowLeft":
direction='left';
break;
case "ArrowRight":
direction='right';
break;
}
}
}
document.addEventListener('keydown', handleKeyPress);
function increaseSpeed() {
if (gameSpeedDelay > 150){
gameSpeedDelay -= 5;
} else if(gameSpeedDelay > 100){
gameSpeedDelay -= 3;
} else if(gameSpeedDelay > 50){
gameSpeedDelay -= 2;
} else if(gameSpeedDelay > 100){
gameSpeedDelay -= 1;
}
}
function checkCollision() {
const head = snake[0];
if(head.x < 1 || head.x > gridSize || head.y < 1 || head.y > gridSize) {
resetGame();
}
for (let i = 1; i < snake.length; i++){
if(head.x === snake[i].x && head.y === snake[i].y){
resetGame();
}
}
}
function resetGame(){
updateHighScore();
stopGame();
snake = [{x:10, y:10}];
food = generateFood();
direction = 'right';
gameSpeedDelay = 200;
updateScore();
}
function updateScore(){
const currentScore = snake.length - 1;
score.textContent = currentScore.toString().padStart(3, "0");
}
function stopGame(){
clearInterval(gameInterval);
gameStarted = false;
instructionText.style.display = 'block';
logo.style.display = 'block';
}
function updateHighScore(){
const currentScore = snake.length - 1;
if(currentScore > highScore){
highScore = currentScore;
highScoreText.textContent = highScore.toString().padStart(3, "0");
}
highScoreText.style.display = "block";
}