Hey,
as always when I'm writing I try not to generate dupes. I didn't find anything on this one..:
Today I wanted to do a minor change to a running session. I tried to add (unlock) a specific recipe.
I can reproduce this with other savegames (non-experimental branch).
Maybe some UI function doesn't like the empty value?
Kind regards o7
Hey,
as always when I'm writing I try not to generate dupes. I didn't find anything on this one..:
Today I wanted to do a minor change to a running session. I tried to add (unlock) a specific recipe.
Script>FactoryGame.FGRecipeManager>Persistent_Level:PersistentLevel.recipeManager, opened the propertymAvailableRecipesand clicked on "Add element"I can reproduce this with other savegames (non-experimental branch).
Maybe some UI function doesn't like the empty value?
Kind regards o7